create_sequence:preset
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create_sequence:preset [2012/11/30 21:37] – created Jan_K | create_sequence:preset [2013/03/11 03:45] (current) – external edit 127.0.0.1 | ||
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====== Preset ====== | ====== Preset ====== | ||
+ | Presets are a way, during creation, to load pre-recorded values into a sequence.\\ | ||
+ | This is like creating a scene saving it and the use it later. \\ | ||
+ | The benefit of this is that it is possible to set many values just with one click where the normal manual way will be many steps.\\ | ||
+ | \\ | ||
+ | Presets are found in the right side of Sequence editor.\\ | ||
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{{: | {{: | ||
+ | \\ | ||
+ | It is possible to have up to 60 presets.\\ | ||
+ | \\ | ||
+ | There are two types of presets.\\ | ||
+ | Fixture Preset and Global Preset.\\ | ||
+ | \\ | ||
+ | **Fixture Preset:**\\ | ||
+ | This type of preset is created by selecting one fixture and applying all wanted settings to it.\\ | ||
+ | When they then later are used a number of fixtures are selected and the preset are then applied to these fixtures.\\ | ||
+ | More presets can be added to the selected fixtures at the same time and at the same step. In this case it is important to note if the same channels / functions are addressed. If same channels / functions are addressed at the same time / step then the value will be overwritten by the last preset.\\ | ||
+ | \\ | ||
+ | **Global Presets: | ||
+ | This type of preset is created by selecting more fixtures and applying all wanted settings.\\ | ||
+ | It is only the selected fixture that are recorded and set when the preset is applied again.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | **How to create a preset.**\\ | ||
+ | Open the “Sequence Editor”\\ | ||
+ | Select one fixture if a “Fixture Preset” is to be created and apply the settings.\\ | ||
+ | If a “Global Preset” is to be created then select more fixtures and apply the wanted settings.\\ | ||
+ | Check than all the affected channels are set to “Fade” or “Snap”.\\ | ||
+ | Only the channels that are set to “Fade” or “Snap” is recorded in the preset.\\ | ||
+ | \\ | ||
+ | Select a preset field and press “Save Preset”\\ | ||
+ | An icon in the Type field tells if it is a Fixture or global preset is saved.\\ | ||
+ | Give the preset a proper name.\\ | ||
\\ | \\ | ||
{{: | {{: | ||
+ | \\ | ||
+ | \\ | ||
+ | **Using Presets**\\ | ||
+ | Open a new / blank sequence.\\ | ||
+ | If a Fixture preset are to be used then select the wanted fixture of the same family and select the wanted Fixture preset.\\ | ||
+ | Press “Apply to sel. Fixts.”\\ | ||
+ | The preset is applied to all of the selected fixtures. Note that more presets can be added to each step in the sequence.\\ | ||
+ | \\ | ||
+ | A red star on the fixtures indicates that a preset is present.\\ | ||
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{{: | {{: | ||
+ | \\ | ||
+ | **Note:** The Preset is not made fixture strict meaning, though it is made for one fixture family then it can be applied to other types of fixture.\\ | ||
+ | It is therefore important to check that the preset, if applied to other fixture families, acts correct.\\ | ||
+ | Example: A preset on Oby fixture set the color to red and this is equal to a dmx value 60 on fixture channel 3.\\ | ||
+ | If this preset is applied to a RGB parcan fixture, channel 3 may correspond to setting the blue color to 60.\\ | ||
+ | On the other hand it can be handy if the manufacture has used the same color wheel for more types of fixture. | ||
+ | In this case only one preset is needed to cover all oby fixtures.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | If a global preset are to be used select all or some of the fixtures that are used during the creation of the global preset.\\ | ||
+ | Select the wanted global preset and press “Apply to sel. Fixts.”\\ | ||
+ | Note: Only the selected fixtures is recorded in creating a global preset and only the same fixtures can have applied the preset though more fixtures are selected when preset is used.\\ | ||
+ | Also note that if only some of the fixtures are selected then only the selected ones will have the preset applied.\\ | ||
+ | \\ | ||
+ | **Edit and removing presets.**\\ | ||
+ | \\ | ||
+ | Select a Preset and “Right click” the menu bellow will popup.\\ | ||
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{{: | {{: | ||
+ | \\ | ||
+ | For Edit press “Edit preset” and the preset will be loaded into the sequence editor.\\ | ||
+ | Modify the preset and save it again.\\ | ||
+ | \\ | ||
+ | To remove a preset press “Remove preset”\\ | ||
+ | \\ | ||
+ | **Remove Preset from a Sequence.**\\ | ||
+ | \\ | ||
+ | Presets can be removed from a sequence again once it have been added.\\ | ||
+ | \\ | ||
+ | Open the wanted sequence in “Sequence editor”.\\ | ||
+ | If a preset has been used the red star will be shown.\\ | ||
+ | \\ | ||
+ | Select the wanted fixtures and “Right click” and the drop down menu will look like bellow.\\ | ||
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{{: | {{: | ||
- | + | \\ | |
- | + | The “Remove presevalues” and “Remove fixture from sequence – preset” are only present in “Sequence mode”\\ | |
- | + | \\ | |
+ | Remove presetvalues: | ||
+ | With this function it is possible to remove the preset values from the selected fixture.\\ | ||
+ | Note that this has to be done for each step in the sequence.\\ | ||
+ | \\ | ||
+ | Remove fixture from sequence – preset:\\ | ||
+ | This function is used to remove a fixture from a global preset.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | See eventually [[tutorial: | ||
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create_sequence/preset.1354311426.txt.gz · Last modified: 2013/03/11 02:57 (external edit)