create_sequence:fx
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create_sequence:fx [2011/10/19 17:57] – created Spirit | create_sequence:fx [2015/05/21 06:10] (current) – Jan_K | ||
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====== FX ====== | ====== FX ====== | ||
- | Ever wanted to create | + | \\ |
- | With this simple sequence creator you can create | + | {{: |
- | + | \\ | |
- | 1. Select | + | The FX is a part of the sequence editor in the upper right corner, where predefined waveforms |
- | + | The generator will find an optimal number of steps and automatically | |
- | 2. Select | + | \\ |
- | + | In general | |
- | 3. Select | + | There are also some additional parameters that can be set and then by pressing “Generate” a sequence |
- | + | \\ | |
- | 4. For a wave between fixtures (pan or tilt) you need to check " | + | There is a minimum of two fixtures that has to be selected.\\ |
- | + | \\ | |
- | 5. Click "Generate" to create the sequence | + | The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\ |
- | + | \\ | |
- | 6. Make changes to the scene and fade time | + | **Waves/ Effects: |
- | + | [[create_sequence: | |
- | 7. Save your sequence | + | [[create_sequence: |
- | + | [[create_sequence: | |
- | + | [[create_sequence: | |
- | Combine (under | + | [[create_sequence: |
- | + | [[create_sequence: | |
- | {{:fx1.png}} | + | [[create_sequence: |
- | + | [[create_sequence: | |
- | ===== FX, Features ===== | + | [[create_sequence: |
- | + | [[create_sequence: | |
- | Waves/ Effects: | + | \\ |
- | + | **Channel.**\\ | |
- | 1. Sine | + | 1. Pan \\ |
- | + | 2. Tilt \\ | |
- | 2. Cosine | + | 3. Gobo \\ |
- | + | 4. Gobo Rotation | |
- | 3. Saw | + | 5. Color \\ |
- | + | 6. Intensity | |
- | 4. Chase | + | 7. Shutter on/ |
- | + | 8. Iris \\ | |
- | 5. Cascade | + | 9. Prism \\ |
- | + | 10. Prism Rotation | |
- | 6. FlipFlop | + | 11. Cyan/ |
- | + | 12. Magenta/ | |
- | 7. Inverse Chase | + | 13. Yellow/ |
- | + | 14. Strobe | |
- | 8. in & out | + | \\ |
- | + | \\ | |
- | 9. Can-Can | + | **Note: |
- | + | Some of the effects have pulse and inverse pulse functions.\\ | |
- | 10. Special | + | The easiest way to explain |
- | + | It is a function that makes the snap turn on the effect and then slowly fade out the effect.\\ | |
- | + | {{: | |
- | Channel/quality: | + | Reverse pulse makes a slow fade on of the effect and then snap and turn it off.\\ |
- | + | {{: | |
- | 1. Pan | + | \\ |
- | + | Also some of the effects has the "Per no of fixtures" | |
- | 2. Tilt | + | {{:in-chase-2.gif}}\\ |
- | + | \\ | |
- | 3. Gobo | + | \\ |
- | + | \\ | |
- | 4. Gobo Rotation | + | **Note / Tips:**\\ |
- | + | You can add more FX to the same sequence.\\ | |
- | 5. Color | + | The next sequence will be added starting from the current step.\\ |
- | + | This makes it possible to have the generated patterns in parallel or appended.\\ | |
- | 6. Intensity | + | \\ |
- | + | Example.\\ | |
- | 7. Shutter on/off | + | {{: |
- | + | \\ | |
- | 8. Iris | + | Two rows of led-bars |
- | + | Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig.\\ | |
- | 9. Prism | + | Set the step in the Sequence editor to the first step (Step 1)\\ |
- | + | Add cosine to red channel control.\\ | |
- | 10. Prism Rotation | + | The sequence is now running with 12 steps where the led bar in one side starts from 0 → full light → 0 and the other side runs from full light → 0 → full.\\ |
- | + | How will this look in real life?\\ | |
- | 11. Cyan/Red | + | It will be a red light slowly fading from one from one side of the rig to the other.\\ |
- | + | \\ | |
- | 12. Magenta/ | + | \\ |
- | + | \\ | |
- | 13. Yellow/Blue | + | Another example could be adding Cascade and Cancan after each other.\\ |
- | + | {{: | |
- | 14. Strobe | + | \\ |
- | + | Here it is just first to generate Cascade and then let the step in the sequence editor stay on the last step.\\ | |
- | + | Shift to Cancan and then generate the pattern.\\ | |
- | These are a lot of features, so I'm not going to explain | + | The two patterns will now be after each other.\\ |
- | + | \\ | |
- | And keep in mind you can change everything like you want so there are endless possibilities. | + | \\ |
- | + | ---- | |
- | ===== Example 1: Chase - Intensity | + | \\ |
- | This example | + | == Sine == |
- | + | {{:create_sequence: | |
- | Low value 0 | + | \\ |
- | + | This waveform has the following parameter.\\ | |
- | High Value 100 | + | \\ |
- | + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ | |
- | Per.no of Fixtures 1 | + | \\ |
- | + | Offset: Here set to 127.\\ | |
- | Pulse off | + | \\ |
- | + | These two parameter gives the wave max and min values.\\ | |
- | Reverse Pulse off | + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ |
- | + | \\ | |
- | Reverse Direction off | + | Note: These two parameters can be put together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value, will in this case be hard limited to 0 or 255.\\ |
- | + | This can also be monitored in the FX panel where the changes in the waveform can be seen directly.\\ | |
- | {{:in-chase.gif}} | + | \\ |
- | + | Distributed evenly: \\ | |
- | Low value 0 | + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ |
- | + | On: This spread the waveform over the selected fixture so they don't start from the same point.\\ | |
- | High Value 100 | + | \\ |
- | + | Inverse wave:\\ | |
- | Per.no of Fixtures 1 | + | On: This mirrors the waveform.\\ |
- | + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | |
- | Pulse on | + | \\ |
- | + | Channel: | |
- | Reverse Pulse off | + | On the figure above no channel has been selected but this also has to be selected.\\ |
- | + | \\ | |
- | Reverse Direction off | + | \\ |
- | + | ---- | |
- | {{:in-chase-pulse.gif}} | + | \\ |
- | + | == Cosine | |
- | Low value 0 | + | {{: |
- | + | \\ | |
- | High Value 100 | + | This waveform has the following parameter.\\ |
- | + | \\ | |
- | Per.no of Fixtures 1 | + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ |
- | + | \\ | |
- | Pulse on | + | Offset: Here set to 127.\\ |
- | + | \\ | |
- | Reverse Pulse on | + | These two parameters give the wave max and min values.\\ |
- | + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ | |
- | Reverse | + | \\ |
- | + | Note: These two parameters can be together and be set so the max value exceeds | |
- | {{: | + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ |
- | + | \\ | |
- | Low value 0 | + | Distributed evenly: \\ |
- | + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ | |
- | High Value 100 | + | On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ |
- | + | \\ | |
- | Per.no of Fixtures 2 | + | Inverse wave:\\ |
- | + | On: This mirrors the waveform.\\ | |
- | Pulse off | + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ |
- | + | \\ | |
- | Reverse Pulse off | + | Channel: |
- | + | On the figure above no channel has been selected but this also has to be selected.\\ | |
- | Reverse | + | \\ |
- | + | \\ | |
- | {{:in-chase-2.gif}} | + | ---- |
- | + | \\ | |
- | ===== Example 2: Cascade | + | == Saw == |
- | + | {{:create_sequence: | |
- | Low value 0 | + | \\ |
- | + | This waveform has the following parameter.\\ | |
- | High Value 100 | + | \\ |
- | + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ | |
- | Pulse off | + | \\ |
- | + | Offset: Here set to 127.\\ | |
- | Reverse Pulse off | + | \\ |
- | + | These two parameter gives the wave max and min values.\\ | |
- | Reverse | + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ |
- | + | \\ | |
- | {{:in-cascade.gif}} | + | Note: These two parameters can together be set so the max value exceed |
- | + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | |
- | ===== Example 3: Flipflop | + | \\ |
- | + | Distributed evenly: \\ | |
- | Low value 0 | + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ |
- | + | On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ | |
- | High Value 100 | + | \\ |
- | + | Inverse wave:\\ | |
- | Pulse off | + | On: This mirrors the waveform.\\ |
- | + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | |
- | Reverse Pulse off | + | \\ |
- | + | Channel: | |
- | Reverse | + | On the figure above no channel has been selected but this also has to be selected.\\ |
- | + | \\ | |
- | {{:in-flipflop.gif}} | + | \\ |
- | + | ---- | |
- | ===== Example 4: Inverse Chase - Intensity ===== | + | \\ |
- | + | == Chase == | |
- | Low value 0 | + | {{:create_sequence: |
- | + | \\ | |
- | High Value 100 | + | This effect is an on / off function where in “Off” situation |
- | + | The on / off pattern can be seen above.\\ | |
- | Pulse off | + | \\ |
- | + | Pulse:\\ | |
- | Per.no of Fixtures 1 | + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ |
- | + | On: The on shift in the pattern is snap and the off shift is fading.\\ | |
- | Reverse Pulse off | + | \\ |
- | + | Reverse Pulse:\\ | |
- | Reverse | + | This is greyed out until Pulse is “Checked |
- | + | On: The on shift in the pattern is fading and the off shift is snap. | |
- | {{:in-inverse_chase.gif}} | + | \\ |
+ | Reverse | ||
+ | On: Makes the pattern go backwards.\\ | ||
+ | \\ | ||
+ | Per no of fixtures: | ||
+ | This value set the number of neighbor fixtures that are on at the same time.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channel that are to be controlled with this pattern also has to be selected.\\ | ||
+ | \\ | ||
+ | {{:in-chase.gif}}\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == Cascade == | ||
+ | {{: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse | ||
+ | On: Makes the pattern go backwards.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern must also be selected.\\ | ||
+ | \\ | ||
+ | {{:in-cascade.gif}}\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == FlipFlop | ||
+ | {{: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse | ||
+ | On: Makes the pattern go backwards.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
+ | \\ | ||
+ | {{:in-flipflop.gif}}\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == Inverse Chase == | ||
+ | {{: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to an instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse | ||
+ | On: Makes the pattern go backwards.\\ | ||
+ | \\ | ||
+ | Per no of fixtures: | ||
+ | This value set the number of neighbour fixtures that are on at the same time.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
+ | \\ | ||
+ | {{:in-inverse_chase.gif}}\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == In Out == | ||
+ | {{:create_sequence: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse direction: | ||
+ | This function is not actual and is therefore greyed out.\\ | ||
+ | \\ | ||
+ | Per no of fixtures: | ||
+ | This value sets the number of neighbour fixtures that are on at the same time.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == Can Can == | ||
+ | {{: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse | ||
+ | This is not actual in effect and therefore greyed out.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
+ | == Special == | ||
+ | {{:create_sequence: | ||
+ | \\ | ||
+ | This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ | ||
+ | The on / off pattern can be seen above.\\ | ||
+ | \\ | ||
+ | Pulse:\\ | ||
+ | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
+ | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
+ | \\ | ||
+ | Reverse Pulse:\\ | ||
+ | This is greyed out until Pulse is “Checked on”\\ | ||
+ | On: The on shift in the pattern is fading and the off shift is snap. | ||
+ | \\ | ||
+ | Reverse direction: | ||
+ | On: Makes the pattern go backwards.\\ | ||
+ | \\ | ||
+ | Channel: | ||
+ | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
+ | \\ | ||
+ | \\ | ||
+ | \\ | ||
+ | ===== ===== | ||
+ | ---- | ||
+ | \\ |
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