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create_sequence:fx [2011/10/19 17:57] – created Spiritcreate_sequence:fx [2015/05/21 06:10] (current) Jan_K
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 {{:fx.png}} {{:fx.png}}
 ====== FX ====== ====== FX ======
-Ever wanted to create wave with several fixturesbut never had a good result or spend an afternoon creating it? +\\ 
-With this simple sequence creator you can create such effect in matter of seconds ! +{{:create_sequence:secuence.gif}}\\ 
- +\\ 
-1. Select the fixtures you want to include in the wave (order is based on the fixture list) +The FX is part of the sequence editor in the upper right cornerwhere predefined waveforms or effects can be generated.\\ 
- +The generator will find an optimal number of steps and automatically create a waveform or effect on predefined channel.\\ 
-2. Select the type of wave/effect +\\ 
- +In general the FX generator is used by selecting the wanted fixtures, selecting the wave / effect and then selecting the channels that are to be controlled.\\ 
-3. Select the type of Channel/quality +There are also some additional parameters that can be set and then by pressing “Generate” a sequence with xx steps is created.\\ 
- +\\ 
-4For a wave between fixtures (pan or tilt) you need to check "Distribute fixtures evenly" otherwise all the fixtures will have the same coordinates +There is minimum of two fixtures that has to be selected.\\ 
- +\\ 
-5. Click "Generate" to create the sequence +The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\ 
- +\\ 
-6Make changes to the scene and fade time +**Waves/ Effects: **\\ 
- +[[create_sequence:fx#Sine|]]\\ 
-7. Save your sequence +[[create_sequence:fx#Cosine|]]\\ 
- +[[create_sequence:fx#Saw|]]\\ 
- +[[create_sequence:fx#Chase|]]\\ 
-Combine (under cuelist) several FX sequences to get instant special effects+[[create_sequence:fx#Cascade|]]\\ 
- +[[create_sequence:fx#FlipFlop|]]\\ 
-{{:fx1.png}} +[[create_sequence:fx#Inverse Chase|]]\\ 
- +[[create_sequence:fx#In Out| In Out]]\\ 
-===== FX, Features ===== +[[create_sequence:fx#Can Can|]]\\ 
- +[[create_sequence:fx#Special|]]\\ 
-Waves/ Effects: +\\ 
- +**Channel.**\\ 
-1. Sine +1. Pan \\ 
- +2. Tilt \\ 
-2. Cosine +3. Gobo \\ 
- +4. Gobo Rotation \\ 
-3. Saw +5. Color \\ 
- +6. Intensity \\ 
-4. Chase +7. Shutter on/off \\ 
- +8. Iris \\ 
-5. Cascade +9. Prism \\ 
- +10. Prism Rotation \\ 
-6. FlipFlop +11. Cyan/Red \\ 
- +12. Magenta/Green \\ 
-7. Inverse Chase +13. Yellow/Blue \\ 
- +14. Strobe \\ 
-8. in out +\\ 
- +\\ 
-9. Can-Can +**Note:**\\ 
- +Some of the effects have pulse and inverse pulse functions.\\ 
-10. Special +The easiest way to explain this is to have a look on the two images below.\\ 
- +It is a function that makes the snap turn on the effect and then slowly fade out the effect.\\ 
- +{{:in-chase-pulse.gif}}\\ 
-Channel/quality: +Reverse pulse makes a slow fade on of the effect and then snap and turn it off.\\ 
- +{{:in-chase-pulsereverse.gif}}\\ 
-1. Pan +\\ 
- +Also some of the effects has the "Per no of fixtures" this means that the given no of fixtures will be on at the same time.\\ 
-2. Tilt +{{:in-chase-2.gif}}\\ 
- +\\ 
-3. Gobo +\\ 
- +\\ 
-4. Gobo Rotation +**Note / Tips:**\\ 
- +You can add more FX to the same sequence.\\ 
-5. Color +The next sequence will be added starting from the current step.\\ 
- +This makes it possible to have the generated patterns in parallel or appended.\\ 
-6. Intensity +\\ 
- +Example.\\ 
-7. Shutter on/off +{{:create_sequence:fx_generator_parallel.jpg}}\\ 
- +\\ 
-8. Iris +Two rows of led-bars are placed with one row in each side of the rig.\\ 
- +Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig.\\ 
-9. Prism +Set the step in the Sequence editor to the first step (Step 1)\\ 
- +Add cosine to red channel control.\\ 
-10. Prism Rotation +The sequence is now running with 12 steps where the led bar in one side starts from 0 → full light → 0 and the other side runs from full light → 0 → full.\\ 
- +How will this look in real life?\\  
-11. Cyan/Red +It will be a red light slowly fading from one from one side of the rig to the other.\\ 
- +\\ 
-12. Magenta/Green +\\ 
- +\\ 
-13. Yellow/Blue +Another example could be adding Cascade and Cancan after each other.\\ 
- +{{:create_sequence:fx_generator_append.jpg}}\\ 
-14. Strobe +\\ 
- +Here it is just first to generate Cascade and then let the step in the sequence editor stay on the last step.\\ 
- +Shift to Cancan and then generate the pattern.\\ 
-These are a lot of features, so I'm not going to explain everything but i will show it with pictures+The two patterns will now be after each other.\\ 
- +\\ 
-And keep in mind you can change everything like you want so there are endless possibilities.  +\\ 
- +---- 
-===== Example 1Chase Intensity ===== +\\ 
-This example is made with 12 Par cans with an Intensity (But it doesn't matter what type of fixture it just needs an Intensity Channel)+== Sine == 
- +{{:create_sequence:sine.gif}}\\ 
-Low value 0 +\\ 
- +This waveform has the following parameter.\\ 
-High Value 100 +\\ 
- +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
-Per.no of Fixtures 1 +\\ 
- +Offset: Here set to 127.\\ 
-Pulse off +\\ 
- +These two parameter gives the wave max and min values.\\ 
-Reverse Pulse off +The value is Amplitude + offset. Max 127 + 127 and Min -127 + 127.\\ 
- +\\ 
-Reverse Direction off +Note: These two parameters can be put together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value, will in this case be hard limited to 0 or 255.\\ 
- +This can also be monitored in the FX panel where the changes in the waveform can be seen directly.\\ 
-{{:in-chase.gif}} +\\ 
- +Distributed evenly: \\ 
-Low value 0 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
- +On: This spread the waveform over the selected fixture so they don't start from the same point.\\ 
-High Value 100 +\\ 
- +Inverse wave:\\ 
-Per.no of Fixtures 1 +On: This mirrors the waveform.\\ 
- +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
-Pulse on +\\ 
- +Channel:\\ 
-Reverse Pulse off +On the figure above no channel has been selected but this also has to be selected.\\ 
- +\\ 
-Reverse Direction off +\\ 
- +---- 
-{{:in-chase-pulse.gif}} +\\ 
- +== Cosine == 
-Low value 0 +{{:create_sequence:cosine.gif}}\\ 
- +\\ 
-High Value 100 +This waveform has the following parameter.\\ 
- +\\ 
-Per.no of Fixtures 1 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
- +\\ 
-Pulse on +Offset: Here set to 127.\\ 
- +\\ 
-Reverse Pulse on +These two parameters give the wave max and min values.\\ 
- +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ 
-Reverse Direction off +\\ 
- +Note: These two parameters can be together and be set so the max value exceeds and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ 
-{{:in-chase-pulsereverse.gif}} +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
- +\\ 
-Low value 0 +Distributed evenly: \\ 
- +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
-High Value 100 +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ 
- +\\ 
-Per.no of Fixtures 2 +Inverse wave:\\ 
- +On: This mirrors the waveform.\\ 
-Pulse off +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
- +\\ 
-Reverse Pulse off +Channel:\\ 
- +On the figure above no channel has been selected but this also has to be selected.\\ 
-Reverse Direction off +\\ 
- +\\ 
-{{:in-chase-2.gif}} +---- 
- +\\ 
-===== Example 2: Cascade Intensity ===== +== Saw == 
- +{{:create_sequence:saw.gif}}\\ 
-Low value 0 +\\ 
- +This waveform has the following parameter.\\ 
-High Value 100 +\\ 
- +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
-Pulse off +\\ 
- +Offset: Here set to 127.\\ 
-Reverse Pulse off +\\ 
- +These two parameter gives the wave max and min values.\\ 
-Reverse Direction off +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ 
- +\\ 
-{{:in-cascade.gif}} +Note: These two parameters can together be set so the max value exceed and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ 
- +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
-===== Example 3: Flipflop Intensity ===== +\\ 
- +Distributed evenly: \\ 
-Low value 0 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
- +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ 
-High Value 100 +\\ 
- +Inverse wave:\\ 
-Pulse off +On: This mirrors the waveform.\\ 
- +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
-Reverse Pulse off +\\ 
- +Channel:\\ 
-Reverse Direction off +On the figure above no channel has been selected but this also has to be selected.\\ 
- +\\ 
-{{:in-flipflop.gif}} +\\ 
- +---- 
-===== Example 4Inverse Chase Intensity ===== +\\ 
- +== Chase == 
-Low value 0 +{{:create_sequence:chase.gif}}\\ 
- +\\ 
-High Value 100 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
- +The on / off pattern can be seen above.\\ 
-Pulse off +\\ 
- +Pulse:\\ 
-Per.no of Fixtures 1 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
- +On: The on shift in the pattern is snap and the off shift is fading.\\ 
-Reverse Pulse off +\\ 
- +Reverse Pulse:\\ 
-Reverse Direction off +This is greyed out until Pulse is “Checked on”\\ 
- +On: The on shift in the pattern is fading and the off shift is snap. 
-{{:in-inverse_chase.gif}} +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value set the number of neighbor fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channel that are to be controlled with this pattern also has to be selected.\\ 
 +\\ 
 +{{:in-chase.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Cascade == 
 +{{:create_sequence:cascade.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern must also be selected.\\ 
 +\\ 
 +{{:in-cascade.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== FlipFlop == 
 +{{:create_sequence:flipflop.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +{{:in-flipflop.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Inverse Chase == 
 +{{:create_sequence:inv_chase.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to an instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value set the number of neighbour fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +{{:in-inverse_chase.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== In Out == 
 +{{:create_sequence:in_out.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +This function is not actual and is therefore greyed out.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value sets the number of neighbour fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Can Can == 
 +{{:create_sequence:can_can.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +This is not actual in effect and therefore greyed out.\\ 
 +\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Special == 
 +{{:create_sequence:special.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +\\ 
 +\\ 
 +===== ===== 
 +---- 
 +\\
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