sound_light_interface_2
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[[sound_to_light_2_configuration|]]\\ | [[sound_to_light_2_configuration|]]\\ | ||
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+ | **Main Panel**\\ | ||
+ | **Analyzer Control.**\\ | ||
+ | \\ | ||
+ | {{: | ||
+ | \\ | ||
+ | In the right side we have the analyzer control with the following options.\\ | ||
+ | \\ | ||
+ | **AGC – Automatic Gain Control:** As the name says Automatic Gain Control.\\ | ||
+ | \\ | ||
+ | **ATC - Auto Threshold Control:** This can help for better beat detection. Default: Off, can be switched on.\\ | ||
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+ | **ABC - Auto Beat decay Control:** For an automatic more stable beat trigger output. This control works with info from the BPM counter. Default: Off, can be switched on.\\ | ||
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+ | \\ | ||
+ | These controls can also manually be set with the sliders.\\ | ||
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+ | **Gain:** Set the audio level.\\ | ||
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+ | **Beat Freq:** Set a filter for the beat frequency you want to detect.\\ | ||
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+ | **Thr:** Threshold sets the level where beat is detected.\\ | ||
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+ | **Beat Decay:** This parameter sets the pause time after a beat before the next can be detected. This gives a more stable beat detection.\\ | ||
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+ | On the two meters it is possible to see the audio signal and the beat filtered signal\\ | ||
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+ | **Main Control.**\\ | ||
+ | In the left side we have the main control.\\ | ||
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+ | {{: | ||
+ | \\ | ||
+ | \\ | ||
+ | **Start/ | ||
+ | **Config:** See the Config section\\ | ||
+ | **Beat: | ||
+ | The 4 blue lights: The 4 blue lights (LED' | ||
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+ | \\ | ||
+ | {{: | ||
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+ | **BPM counter:** As the name says Beats Per Minutes.\\ | ||
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+ | **Beat multiplier/ | ||
+ | It is possible to set if audio beat are to be multiplied or divided when it is send as trigger signal to FreeStyler.\\ | ||
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+ | **Multiply: | ||
+ | {{: | ||
+ | \\ | ||
+ | Defaule is 1 which means the 1 audio beat generates 1 trigger signal to FreeStyler.\\ | ||
+ | It is possible to set the multiplication to 2, 3 or 4. This means that it is possible to generate example 2 trigger signals to FreeStyler per 1 audio beat.\\ | ||
+ | This makes it possible to step a sequence more steps in between two audio beats.\\ | ||
+ | K/G: Keep on Going enabled will give that the trigger signals is send to FreeStyler even if no audio beat detected. | ||
+ | \\ | ||
+ | \\ | ||
+ | **Divide: | ||
+ | {{: | ||
+ | \\ | ||
+ | It is also possible to divide the audio beat into a slower trigger signal to FreeStyler.\\ | ||
+ | In this way it is possible to step a sequence for example on each 2nd audio beat.\\ | ||
+ | It is possible to divide the audio beat with 2, 4, 6 or 8\\ | ||
+ | \\ | ||
+ | Note: It is not possible to use Multiply and Divide at the same time.\\ | ||
+ | \\ | ||
\\ | \\ | ||
---- | ---- | ||
+ | **FreeStyler Sound configuration**\\ | ||
+ | Sound2light is an external add-on to FreeStyler and FreeStyler has it’s own configuration which need to be set.\\ | ||
+ | \\ | ||
+ | {{: | ||
+ | \\ | ||
+ | There are basically two way the beat trigger can be used to control FreeStyler.\\ | ||
+ | **Jump to next scene:** Controls running sequences and the DMX400 chaser.\\ | ||
+ | To use Jump to next scene to control DMX400 the check box in the bottom of the panel must be checked “ON”\\ | ||
+ | \\ | ||
+ | **Random DMX value:** This generates random values direct to the fixture on the following channels: gobo, color, pan & tilt.\\ | ||
+ | \\ | ||
+ | **Buttons: | ||
+ | The two buttons ”Running”, | ||
+ | Note: These functions are a part of FreeStyles and the same functionality in the Sound2Light add-on are a part of the add-on.\\ | ||
+ | \\ | ||
+ | **Jump to next scene:**\\ | ||
+ | When you are using this mode you can control the scene / step shift in your sequences by the beat from the Sound2Light programmer.\\ | ||
+ | Each beat will trig the chosen sequence to go to next step.\\ | ||
+ | For more info of how to setup the Cue window to react on sound. See [[sound_to_light_cue_window_configuration|]].\\ | ||
+ | \\ | ||
+ | **Random DMX value:**\\ | ||
+ | In this modes fixtures enabled to react to sound will be controlled by the sound to light control in freestyler.\\ The sound to light control generates a random value for following fixture channels: gobo, color (colorwheel and RGB), pan & tilt.\\ | ||
+ | You also need to enable the wanted fixtures to react to the sound.\\ | ||
+ | For more info see [[sound_to_light_random_dmx_values_setup|]]\\ | ||
+ | \\ | ||
+ | ---- | ||
+ | \\ | ||
sound_light_interface_2.1650446753.txt.gz · Last modified: 2022/04/20 09:25 by Jan_K