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create_sequence:fx [2012/01/14 13:23] Jan_Kcreate_sequence:fx [2015/05/21 06:10] (current) Jan_K
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 \\ \\
 {{:create_sequence:secuence.gif}}\\ {{:create_sequence:secuence.gif}}\\
-The FX is a part of the sequence editor, upper right corner, where predefined waveforms or effects can be generated.\\ 
-The generator will find an optimal number of steps and automatic create a waveform or effect on a predefined channel.\\ 
 \\ \\
-In general the FX generator is used by selecting the wanted fixturesselecting the wave / effect and then selecting channel which are to be controlled.\\ +The FX is a part of the sequence editor in the upper right cornerwhere predefined waveforms or effects can be generated.\\ 
-There are some additional parameters that can be set and then by pressing “Generate” sequence with xx steps is created.\\+The generator will find an optimal number of steps and automatically create waveform or effect on a predefined channel.\\
 \\ \\
-There is a minimum of two fixture that has to be selected.\\+In general the FX generator is used by selecting the wanted fixtures, selecting the wave / effect and then selecting the channels that are to be controlled.\\ 
 +There are also some additional parameters that can be set and then by pressing “Generate” a sequence with xx steps is created.\\ 
 +\\ 
 +There is a minimum of two fixtures that has to be selected.\\
 \\ \\
 The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\ The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\
Line 41: Line 42:
 14. Strobe \\ 14. Strobe \\
 \\ \\
-Note:\\ +\\ 
-You can add more FX to the same sequence without increasing the steps in the sequence.\\+**Note:**\\ 
 +Some of the effects have pulse and inverse pulse functions.\\ 
 +The easiest way to explain this is to have a look on the two images below.\\ 
 +It is a function that makes the snap turn on the effect and then slowly fade out the effect.\\ 
 +{{:in-chase-pulse.gif}}\\ 
 +Reverse pulse makes a slow fade on of the effect and then snap and turn it off.\\ 
 +{{:in-chase-pulsereverse.gif}}\\ 
 +\\ 
 +Also some of the effects has the "Per no of fixtures" this means that the given no of fixtures will be on at the same time.\\ 
 +{{:in-chase-2.gif}}\\ 
 +\\ 
 +\\ 
 +\\ 
 +**Note / Tips:**\\ 
 +You can add more FX to the same sequence.\\ 
 +The next sequence will be added starting from the current step.\\ 
 +This makes it possible to have the generated patterns in parallel or appended.\\ 
 +\\
 Example.\\ Example.\\
 +{{:create_sequence:fx_generator_parallel.jpg}}\\
 +\\
 Two rows of led-bars are placed with one row in each side of the rig.\\ Two rows of led-bars are placed with one row in each side of the rig.\\
-Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig. Add cosine to red channel control.\\ +Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig.\\ 
-The sequence is now running with 12 steps where the led bar in one side starts from 0 -> full light -> 0 and the other side runs from full light -> -> full.\\ +Set the step in the Sequence editor to the first step (Step 1)\\ 
-How will this look in real life\\+Add cosine to red channel control.\\ 
 +The sequence is now running with 12 steps where the led bar in one side starts from 0 → full light → 0 and the other side runs from full light → → full.\\ 
 +How will this look in real life?\\ 
 It will be a red light slowly fading from one from one side of the rig to the other.\\ It will be a red light slowly fading from one from one side of the rig to the other.\\
 +\\
 +\\
 +\\
 +Another example could be adding Cascade and Cancan after each other.\\
 +{{:create_sequence:fx_generator_append.jpg}}\\
 +\\
 +Here it is just first to generate Cascade and then let the step in the sequence editor stay on the last step.\\
 +Shift to Cancan and then generate the pattern.\\
 +The two patterns will now be after each other.\\
 \\ \\
 \\ \\
Line 55: Line 86:
 == Sine == == Sine ==
 {{:create_sequence:sine.gif}}\\ {{:create_sequence:sine.gif}}\\
 +\\
 +This waveform has the following parameter.\\
 +\\
 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\
 +\\
 +Offset: Here set to 127.\\
 +\\
 +These two parameter gives the wave max and min values.\\
 +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\
 +\\
 +Note: These two parameters can be put together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value, will in this case be hard limited to 0 or 255.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen directly.\\
 +\\
 +Distributed evenly: \\
 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\
 +On: This spread the waveform over the selected fixture so they don't start from the same point.\\
 +\\
 +Inverse wave:\\
 +On: This mirrors the waveform.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but this also has to be selected.\\
 +\\
 +\\
 +----
 \\ \\
 == Cosine == == Cosine ==
 {{:create_sequence:cosine.gif}}\\ {{:create_sequence:cosine.gif}}\\
 +\\
 +This waveform has the following parameter.\\
 +\\
 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\
 +\\
 +Offset: Here set to 127.\\
 +\\
 +These two parameters give the wave max and min values.\\
 +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\
 +\\
 +Note: These two parameters can be together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\
 +\\
 +Distributed evenly: \\
 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\
 +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\
 +\\
 +Inverse wave:\\
 +On: This mirrors the waveform.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but this also has to be selected.\\
 +\\
 +\\
 +----
 \\ \\
 == Saw == == Saw ==
 {{:create_sequence:saw.gif}}\\ {{:create_sequence:saw.gif}}\\
 +\\
 +This waveform has the following parameter.\\
 +\\
 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\
 +\\
 +Offset: Here set to 127.\\
 +\\
 +These two parameter gives the wave max and min values.\\
 +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\
 +\\
 +Note: These two parameters can together be set so the max value exceed 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\
 +\\
 +Distributed evenly: \\
 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\
 +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\
 +\\
 +Inverse wave:\\
 +On: This mirrors the waveform.\\
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but this also has to be selected.\\
 +\\
 +\\
 +----
 \\ \\
 == Chase == == Chase ==
 {{:create_sequence:chase.gif}}\\ {{:create_sequence:chase.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +On: Makes the pattern go backwards.\\
 +\\
 +Per no of fixtures:\\
 +This value set the number of neighbor fixtures that are on at the same time.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channel that are to be controlled with this pattern also has to be selected.\\
 +\\
 +{{:in-chase.gif}}\\
 +\\
 +\\
 +----
 \\ \\
 == Cascade == == Cascade ==
 {{:create_sequence:cascade.gif}}\\ {{:create_sequence:cascade.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +On: Makes the pattern go backwards.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern must also be selected.\\
 +\\
 +{{:in-cascade.gif}}\\
 +\\
 +\\
 +----
 \\ \\
 == FlipFlop == == FlipFlop ==
 {{:create_sequence:flipflop.gif}}\\ {{:create_sequence:flipflop.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +On: Makes the pattern go backwards.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\
 +\\
 +{{:in-flipflop.gif}}\\
 +\\
 +\\
 +----
 \\ \\
 == Inverse Chase == == Inverse Chase ==
 {{:create_sequence:inv_chase.gif}}\\ {{:create_sequence:inv_chase.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to an instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +On: Makes the pattern go backwards.\\
 +\\
 +Per no of fixtures:\\
 +This value set the number of neighbour fixtures that are on at the same time.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\
 +\\
 +{{:in-inverse_chase.gif}}\\
 +\\
 +\\
 +----
 \\ \\
 == In Out == == In Out ==
 {{:create_sequence:in_out.gif}}\\ {{:create_sequence:in_out.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +This function is not actual and is therefore greyed out.\\
 +\\
 +Per no of fixtures:\\
 +This value sets the number of neighbour fixtures that are on at the same time.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\
 +\\
 +\\
 +----
 \\ \\
 == Can Can == == Can Can ==
 {{:create_sequence:can_can.gif}}\\ {{:create_sequence:can_can.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +This is not actual in effect and therefore greyed out.\\
 +\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\
 +\\
 +\\
 +----
 \\ \\
 == Special == == Special ==
 {{:create_sequence:special.gif}}\\ {{:create_sequence:special.gif}}\\
 +\\
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\
 +The on / off pattern can be seen above.\\
 +\\
 +Pulse:\\
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\
 +On: The on shift in the pattern is snap and the off shift is fading.\\
 +\\
 +Reverse Pulse:\\
 +This is greyed out until Pulse is “Checked on”\\
 +On: The on shift in the pattern is fading and the off shift is snap.
 +\\
 +Reverse direction:\\
 +On: Makes the pattern go backwards.\\
 +\\
 +Channel:\\
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\
 +\\
 \\ \\
 \\ \\
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 ---- ----
 \\ \\
-Ever wanted to create a wave with several fixtures, but never had a good result or spend an afternoon creating it? 
-With this simple sequence creator you can create such effect in a matter of seconds ! 
- 
-1. Select the fixtures you want to include in the wave (order is based on the fixture list) 
- 
-2. Select the type of wave/effect 
- 
-3. Select the type of Channel/quality 
- 
-4. For a wave between fixtures (pan or tilt) you need to check "Distribute fixtures evenly" otherwise all the fixtures will have the same coordinates 
- 
-5. Click "Generate" to create the sequence 
- 
-6. Make changes to the scene and fade time 
- 
-7. Save your sequence 
- 
- 
-Combine (under a cuelist) several FX sequences to get instant special effects. 
- 
-{{:fx1.png}} 
- 
-===== FX, Features ===== 
- 
-Waves/ Effects: 
- 
-1. Sine 
- 
-2. Cosine 
- 
-3. Saw 
- 
-4. Chase 
- 
-5. Cascade 
- 
-6. FlipFlop 
- 
-7. Inverse Chase 
- 
-8. in & out 
- 
-9. Can-Can 
- 
-10. Special 
- 
- 
-Channel/quality: 
- 
-1. Pan 
- 
-2. Tilt 
- 
-3. Gobo 
- 
-4. Gobo Rotation 
- 
-5. Color 
- 
-6. Intensity 
- 
-7. Shutter on/off 
- 
-8. Iris 
- 
-9. Prism 
- 
-10. Prism Rotation 
- 
-11. Cyan/Red 
- 
-12. Magenta/Green 
- 
-13. Yellow/Blue 
- 
-14. Strobe 
- 
- 
-These are a lot of features, so I'm not going to explain everything but i will show it with pictures. 
- 
-And keep in mind you can change everything like you want so there are endless possibilities.  
- 
-===== Example 1: Chase - Intensity ===== 
-This example is made with 12 Par cans with an Intensity (But it doesn't matter what type of fixture it just needs an Intensity Channel). 
- 
-Low value 0 
- 
-High Value 100 
- 
-Per.no of Fixtures 1 
- 
-Pulse off 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-chase.gif}} 
- 
-Low value 0 
- 
-High Value 100 
- 
-Per.no of Fixtures 1 
- 
-Pulse on 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-chase-pulse.gif}} 
- 
-Low value 0 
- 
-High Value 100 
- 
-Per.no of Fixtures 1 
- 
-Pulse on 
- 
-Reverse Pulse on 
- 
-Reverse Direction off 
- 
-{{:in-chase-pulsereverse.gif}} 
- 
-Low value 0 
- 
-High Value 100 
- 
-Per.no of Fixtures 2 
- 
-Pulse off 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-chase-2.gif}} 
- 
-===== Example 2: Cascade - Intensity ===== 
- 
-Low value 0 
- 
-High Value 100 
- 
-Pulse off 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-cascade.gif}} 
- 
-===== Example 3: Flipflop - Intensity ===== 
- 
-Low value 0 
- 
-High Value 100 
- 
-Pulse off 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-flipflop.gif}} 
- 
-===== Example 4: Inverse Chase - Intensity ===== 
- 
-Low value 0 
- 
-High Value 100 
- 
-Pulse off 
- 
-Per.no of Fixtures 1 
- 
-Reverse Pulse off 
- 
-Reverse Direction off 
- 
-{{:in-inverse_chase.gif}} 
- 
create_sequence/fx.1326547386.txt.gz · Last modified: (external edit)

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