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create_sequence:fx [2012/01/14 13:06] Jan_Kcreate_sequence:fx [2015/05/21 06:10] (current) Jan_K
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 {{:fx.png}} {{:fx.png}}
 ====== FX ====== ====== FX ======
- +\\ 
-{{:create_sequence:secuence.gif}} +{{:create_sequence:secuence.gif}}\\ 
 +\\ 
 +The FX is a part of the sequence editor in the upper right corner, where predefined waveforms or effects can be generated.\\ 
 +The generator will find an optimal number of steps and automatically create a waveform or effect on a predefined channel.\\ 
 +\\ 
 +In general the FX generator is used by selecting the wanted fixtures, selecting the wave / effect and then selecting the channels that are to be controlled.\\ 
 +There are also some additional parameters that can be set and then by pressing “Generate” a sequence with xx steps is created.\\ 
 +\\ 
 +There is a minimum of two fixtures that has to be selected.\\ 
 +\\ 
 +The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\ 
 +\\ 
 +**Waves/ Effects: **\\
 [[create_sequence:fx#Sine|]]\\ [[create_sequence:fx#Sine|]]\\
 +[[create_sequence:fx#Cosine|]]\\
 +[[create_sequence:fx#Saw|]]\\
 +[[create_sequence:fx#Chase|]]\\
 +[[create_sequence:fx#Cascade|]]\\
 +[[create_sequence:fx#FlipFlop|]]\\
 +[[create_sequence:fx#Inverse Chase|]]\\
 +[[create_sequence:fx#In Out| In & Out]]\\
 +[[create_sequence:fx#Can Can|]]\\
 [[create_sequence:fx#Special|]]\\ [[create_sequence:fx#Special|]]\\
- +\\ 
 +**Channel.**\\ 
 +1. Pan \\ 
 +2. Tilt \\ 
 +3. Gobo \\ 
 +4. Gobo Rotation \\ 
 +5. Color \\ 
 +6. Intensity \\ 
 +7. Shutter on/off \\ 
 +8. Iris \\ 
 +9. Prism \\ 
 +10. Prism Rotation \\ 
 +11. Cyan/Red \\ 
 +12. Magenta/Green \\ 
 +13. Yellow/Blue \\ 
 +14. Strobe \\ 
 +\\ 
 +\\ 
 +**Note:**\\ 
 +Some of the effects have pulse and inverse pulse functions.\\ 
 +The easiest way to explain this is to have a look on the two images below.\\ 
 +It is a function that makes the snap turn on the effect and then slowly fade out the effect.\\ 
 +{{:in-chase-pulse.gif}}\\ 
 +Reverse pulse makes a slow fade on of the effect and then snap and turn it off.\\ 
 +{{:in-chase-pulsereverse.gif}}\\ 
 +\\ 
 +Also some of the effects has the "Per no of fixtures" this means that the given no of fixtures will be on at the same time.\\ 
 +{{:in-chase-2.gif}}\\ 
 +\\ 
 +\\ 
 +\\ 
 +**Note / Tips:**\\ 
 +You can add more FX to the same sequence.\\ 
 +The next sequence will be added starting from the current step.\\ 
 +This makes it possible to have the generated patterns in parallel or appended.\\ 
 +\\ 
 +Example.\\ 
 +{{:create_sequence:fx_generator_parallel.jpg}}\\ 
 +\\ 
 +Two rows of led-bars are placed with one row in each side of the rig.\\ 
 +Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig.\\ 
 +Set the step in the Sequence editor to the first step (Step 1)\\ 
 +Add cosine to red channel control.\\ 
 +The sequence is now running with 12 steps where the led bar in one side starts from 0 → full light → 0 and the other side runs from full light → 0 → full.\\ 
 +How will this look in real life?\\  
 +It will be a red light slowly fading from one from one side of the rig to the other.\\ 
 +\\ 
 +\\ 
 +\\ 
 +Another example could be adding Cascade and Cancan after each other.\\ 
 +{{:create_sequence:fx_generator_append.jpg}}\\ 
 +\\ 
 +Here it is just first to generate Cascade and then let the step in the sequence editor stay on the last step.\\ 
 +Shift to Cancan and then generate the pattern.\\ 
 +The two patterns will now be after each other.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\
 == Sine == == Sine ==
-{{:create_sequence:sine.gif}} +{{:create_sequence:sine.gif}}\\ 
- +\\ 
-{{:create_sequence:saw.gif}} +This waveform has the following parameter.\\ 
- +\\ 
-{{:create_sequence:cosine.gif}} +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
- +\\ 
-{{:create_sequence:chase.gif}} +Offset: Here set to 127.\\ 
- +\\ 
-{{:create_sequence:cascade.gif}} +These two parameter gives the wave max and min values.\\ 
- +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ 
-{{:create_sequence:flipflop.gif}} +\\ 
- +Note: These two parameters can be put together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value, will in this case be hard limited to 0 or 255.\\ 
-{{:create_sequence:inv_chase.gif}} +This can also be monitored in the FX panel where the changes in the waveform can be seen directly.\\ 
- +\\ 
-{{:create_sequence:in_out.gif}} +Distributed evenly: \\ 
- +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
-{{:create_sequence:can_can.gif}}+On: This spread the waveform over the selected fixture so they don't start from the same point.\\ 
 +\\ 
 +Inverse wave:\\ 
 +On: This mirrors the waveform.\\ 
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but this also has to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Cosine == 
 +{{:create_sequence:cosine.gif}}\\ 
 +\\ 
 +This waveform has the following parameter.\\ 
 +\\ 
 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
 +\\ 
 +Offset: Here set to 127.\\ 
 +\\ 
 +These two parameters give the wave max and min values.\\ 
 +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ 
 +\\ 
 +Note: These two parameters can be together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ 
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
 +\\ 
 +Distributed evenly: \\ 
 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
 +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ 
 +\\ 
 +Inverse wave:\\ 
 +On: This mirrors the waveform.\\ 
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but this also has to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Saw == 
 +{{:create_sequence:saw.gif}}\\ 
 +\\ 
 +This waveform has the following parameter.\\ 
 +\\ 
 +Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ 
 +\\ 
 +Offset: Here set to 127.\\ 
 +\\ 
 +These two parameter gives the wave max and min values.\\ 
 +The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ 
 +\\ 
 +Note: These two parameters can together be set so the max value exceed 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ 
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
 +\\ 
 +Distributed evenly: \\ 
 +Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ 
 +On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ 
 +\\ 
 +Inverse wave:\\ 
 +On: This mirrors the waveform.\\ 
 +This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but this also has to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Chase == 
 +{{:create_sequence:chase.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value set the number of neighbor fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channel that are to be controlled with this pattern also has to be selected.\\ 
 +\\ 
 +{{:in-chase.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Cascade == 
 +{{:create_sequence:cascade.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern must also be selected.\\ 
 +\\ 
 +{{:in-cascade.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== FlipFlop == 
 +{{:create_sequence:flipflop.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +{{:in-flipflop.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Inverse Chase == 
 +{{:create_sequence:inv_chase.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to an instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +On: Makes the pattern go backwards.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value set the number of neighbour fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +{{:in-inverse_chase.gif}}\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== In Out == 
 +{{:create_sequence:in_out.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +This function is not actual and is therefore greyed out.\\ 
 +\\ 
 +Per no of fixtures:\\ 
 +This value sets the number of neighbour fixtures that are on at the same time.\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\ 
 +== Can Can == 
 +{{:create_sequence:can_can.gif}}\\ 
 +\\ 
 +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
 +The on / off pattern can be seen above.\\ 
 +\\ 
 +Pulse:\\ 
 +Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ 
 +On: The on shift in the pattern is snap and the off shift is fading.\\ 
 +\\ 
 +Reverse Pulse:\\ 
 +This is greyed out until Pulse is “Checked on”\\ 
 +On: The on shift in the pattern is fading and the off shift is snap. 
 +\\ 
 +Reverse direction:\\ 
 +This is not actual in effect and therefore greyed out.\\ 
 +\\ 
 +\\ 
 +Channel:\\ 
 +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
 +\\ 
 +\\ 
 +---- 
 +\\
 == Special == == Special ==
-{{:create_sequence:special.gif}} +{{:create_sequence:special.gif}}\\ 
- +\\ 
- +This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ 
- +The on off pattern can be seen above.\\ 
-Ever wanted to create a wave with several fixtures, but never had a good result or spend an afternoon creating it? +\\ 
-With this simple sequence creator you can create such effect in a matter of seconds ! +Pulse:\\ 
- +OffThe on / off shift in the pattern is snap which correspond to instant on and off.\\ 
-1. Select the fixtures you want to include in the wave (order is based on the fixture list) +On: The on shift in the pattern is snap and the off shift is fading.\\ 
- +\\ 
-2Select the type of wave/effect +Reverse Pulse:\\ 
- +This is greyed out until Pulse is “Checked on”\\ 
-3. Select the type of Channel/quality +OnThe on shift in the pattern is fading and the off shift is snap
- +\\ 
-4For a wave between fixtures (pan or tilt) you need to check "Distribute fixtures evenly" otherwise all the fixtures will have the same coordinates +Reverse direction:\\ 
- +OnMakes the pattern go backwards.\\ 
-5. Click "Generate" to create the sequence +\\ 
- +Channel:\\ 
-6. Make changes to the scene and fade time +On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ 
- +\\ 
-7. Save your sequence +\\ 
- +\\ 
- +===== ===== 
-Combine (under a cuelist) several FX sequences to get instant special effects. +---- 
- +\\
-{{:fx1.png}} +
- +
-===== FX, Features ===== +
- +
-Waves/ Effects: +
- +
-1. Sine +
- +
-2. Cosine +
- +
-3. Saw +
- +
-4. Chase +
- +
-5. Cascade +
- +
-6. FlipFlop +
- +
-7. Inverse Chase +
- +
-8. in & out +
- +
-9. Can-Can +
- +
-10. Special +
- +
- +
-Channel/quality: +
- +
-1. Pan +
- +
-2. Tilt +
- +
-3. Gobo +
- +
-4. Gobo Rotation +
- +
-5. Color +
- +
-6. Intensity +
- +
-7. Shutter on/off +
- +
-8. Iris +
- +
-9. Prism +
- +
-10. Prism Rotation +
- +
-11. Cyan/Red +
- +
-12. Magenta/Green +
- +
-13. Yellow/Blue +
- +
-14. Strobe +
- +
- +
-These are a lot of features, so I'm not going to explain everything but i will show it with pictures+
- +
-And keep in mind you can change everything like you want so there are endless possibilities.  +
- +
-===== Example 1: Chase - Intensity ===== +
-This example is made with 12 Par cans with an Intensity (But it doesn't matter what type of fixture it just needs an Intensity Channel)+
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Per.no of Fixtures 1 +
- +
-Pulse off +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-chase.gif}} +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Per.no of Fixtures 1 +
- +
-Pulse on +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-chase-pulse.gif}} +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Per.no of Fixtures 1 +
- +
-Pulse on +
- +
-Reverse Pulse on +
- +
-Reverse Direction off +
- +
-{{:in-chase-pulsereverse.gif}} +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Per.no of Fixtures 2 +
- +
-Pulse off +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-chase-2.gif}} +
- +
-===== Example 2: Cascade - Intensity ===== +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Pulse off +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-cascade.gif}} +
- +
-===== Example 3: Flipflop Intensity ===== +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Pulse off +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-flipflop.gif}} +
- +
-===== Example 4: Inverse Chase Intensity ===== +
- +
-Low value 0 +
- +
-High Value 100 +
- +
-Pulse off +
- +
-Per.no of Fixtures 1 +
- +
-Reverse Pulse off +
- +
-Reverse Direction off +
- +
-{{:in-inverse_chase.gif}} +
create_sequence/fx.1326546368.txt.gz · Last modified: (external edit)

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