create_sequence:fx
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| create_sequence:fx [2012/01/14 13:06] – Jan_K | create_sequence:fx [2015/05/21 06:10] (current) – Jan_K | ||
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| {{:fx.png}} | {{:fx.png}} | ||
| ====== FX ====== | ====== FX ====== | ||
| - | + | \\ | |
| - | {{: | + | {{: |
| + | \\ | ||
| + | The FX is a part of the sequence editor in the upper right corner, where predefined waveforms or effects can be generated.\\ | ||
| + | The generator will find an optimal number of steps and automatically create a waveform or effect on a predefined channel.\\ | ||
| + | \\ | ||
| + | In general the FX generator is used by selecting the wanted fixtures, selecting the wave / effect and then selecting the channels that are to be controlled.\\ | ||
| + | There are also some additional parameters that can be set and then by pressing “Generate” a sequence with xx steps is created.\\ | ||
| + | \\ | ||
| + | There is a minimum of two fixtures that has to be selected.\\ | ||
| + | \\ | ||
| + | The following 10 wave forms / effects can be added to the 14 channels listed bellow.\\ | ||
| + | \\ | ||
| + | **Waves/ Effects: **\\ | ||
| [[create_sequence: | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| + | [[create_sequence: | ||
| [[create_sequence: | [[create_sequence: | ||
| - | + | \\ | |
| + | **Channel.**\\ | ||
| + | 1. Pan \\ | ||
| + | 2. Tilt \\ | ||
| + | 3. Gobo \\ | ||
| + | 4. Gobo Rotation \\ | ||
| + | 5. Color \\ | ||
| + | 6. Intensity \\ | ||
| + | 7. Shutter on/off \\ | ||
| + | 8. Iris \\ | ||
| + | 9. Prism \\ | ||
| + | 10. Prism Rotation \\ | ||
| + | 11. Cyan/Red \\ | ||
| + | 12. Magenta/ | ||
| + | 13. Yellow/Blue \\ | ||
| + | 14. Strobe \\ | ||
| + | \\ | ||
| + | \\ | ||
| + | **Note: | ||
| + | Some of the effects have pulse and inverse pulse functions.\\ | ||
| + | The easiest way to explain this is to have a look on the two images below.\\ | ||
| + | It is a function that makes the snap turn on the effect and then slowly fade out the effect.\\ | ||
| + | {{: | ||
| + | Reverse pulse makes a slow fade on of the effect and then snap and turn it off.\\ | ||
| + | {{: | ||
| + | \\ | ||
| + | Also some of the effects has the "Per no of fixtures" | ||
| + | {{: | ||
| + | \\ | ||
| + | \\ | ||
| + | \\ | ||
| + | **Note / Tips:**\\ | ||
| + | You can add more FX to the same sequence.\\ | ||
| + | The next sequence will be added starting from the current step.\\ | ||
| + | This makes it possible to have the generated patterns in parallel or appended.\\ | ||
| + | \\ | ||
| + | Example.\\ | ||
| + | {{: | ||
| + | \\ | ||
| + | Two rows of led-bars are placed with one row in each side of the rig.\\ | ||
| + | Set the generator to sine waveform and red channel control. This will give let’s say 12 steps in the sequence. De-select the fixtures and select the fixtures in the other side of the rig.\\ | ||
| + | Set the step in the Sequence editor to the first step (Step 1)\\ | ||
| + | Add cosine to red channel control.\\ | ||
| + | The sequence is now running with 12 steps where the led bar in one side starts from 0 → full light → 0 and the other side runs from full light → 0 → full.\\ | ||
| + | How will this look in real life?\\ | ||
| + | It will be a red light slowly fading from one from one side of the rig to the other.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | \\ | ||
| + | Another example could be adding Cascade and Cancan after each other.\\ | ||
| + | {{: | ||
| + | \\ | ||
| + | Here it is just first to generate Cascade and then let the step in the sequence editor stay on the last step.\\ | ||
| + | Shift to Cancan and then generate the pattern.\\ | ||
| + | The two patterns will now be after each other.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| == Sine == | == Sine == | ||
| - | {{: | + | {{: |
| - | + | \\ | |
| - | {{: | + | This waveform has the following parameter.\\ |
| - | + | \\ | |
| - | {{: | + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ |
| - | + | \\ | |
| - | {{: | + | Offset: Here set to 127.\\ |
| - | + | \\ | |
| - | {{: | + | These two parameter gives the wave max and min values.\\ |
| - | + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ | |
| - | {{: | + | \\ |
| - | + | Note: These two parameters can be put together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value, will in this case be hard limited to 0 or 255.\\ | |
| - | {{: | + | This can also be monitored in the FX panel where the changes in the waveform can be seen directly.\\ |
| - | + | \\ | |
| - | {{: | + | Distributed evenly: \\ |
| - | + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ | |
| - | {{: | + | On: This spread the waveform over the selected fixture so they don't start from the same point.\\ |
| + | \\ | ||
| + | Inverse wave:\\ | ||
| + | On: This mirrors the waveform.\\ | ||
| + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but this also has to be selected.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Cosine == | ||
| + | {{: | ||
| + | \\ | ||
| + | This waveform has the following parameter.\\ | ||
| + | \\ | ||
| + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ | ||
| + | \\ | ||
| + | Offset: Here set to 127.\\ | ||
| + | \\ | ||
| + | These two parameters give the wave max and min values.\\ | ||
| + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ | ||
| + | \\ | ||
| + | Note: These two parameters can be together and be set so the max value exceeds 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ | ||
| + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | ||
| + | \\ | ||
| + | Distributed evenly: \\ | ||
| + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ | ||
| + | On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ | ||
| + | \\ | ||
| + | Inverse wave:\\ | ||
| + | On: This mirrors the waveform.\\ | ||
| + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but this also has to be selected.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Saw == | ||
| + | {{: | ||
| + | \\ | ||
| + | This waveform has the following parameter.\\ | ||
| + | \\ | ||
| + | Amplitude: It is here set to 127 which means that the sine wave will go from 127 to -127.\\ | ||
| + | \\ | ||
| + | Offset: Here set to 127.\\ | ||
| + | \\ | ||
| + | These two parameter gives the wave max and min values.\\ | ||
| + | The value is Amplitude + offset. Max = 127 + 127 and Min = -127 + 127.\\ | ||
| + | \\ | ||
| + | Note: These two parameters can together be set so the max value exceed 0 and 255 which is the range of a DMX channel. The value will in this case be hard limited to 0 or 255.\\ | ||
| + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | ||
| + | \\ | ||
| + | Distributed evenly: \\ | ||
| + | Off: All selected fixtures starts from the same point so all will have the same values which will look like they are in parallel.\\ | ||
| + | On: This spread the waveform over the selected fixture so they don’t start from the same point.\\ | ||
| + | \\ | ||
| + | Inverse wave:\\ | ||
| + | On: This mirrors the waveform.\\ | ||
| + | This can also be monitored in the FX panel where the changes in the waveform can be seen direct.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but this also has to be selected.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Chase == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | On: Makes the pattern go backwards.\\ | ||
| + | \\ | ||
| + | Per no of fixtures: | ||
| + | This value set the number of neighbor fixtures that are on at the same time.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channel that are to be controlled with this pattern also has to be selected.\\ | ||
| + | \\ | ||
| + | {{: | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Cascade == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | On: Makes the pattern go backwards.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern must also be selected.\\ | ||
| + | \\ | ||
| + | {{: | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == FlipFlop == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | On: Makes the pattern go backwards.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
| + | \\ | ||
| + | {{: | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Inverse Chase == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to an instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | On: Makes the pattern go backwards.\\ | ||
| + | \\ | ||
| + | Per no of fixtures: | ||
| + | This value set the number of neighbour fixtures that are on at the same time.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
| + | \\ | ||
| + | {{: | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == In Out == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation the Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | This function is not actual and is therefore greyed out.\\ | ||
| + | \\ | ||
| + | Per no of fixtures: | ||
| + | This value sets the number of neighbour fixtures that are on at the same time.\\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| + | == Can Can == | ||
| + | {{: | ||
| + | \\ | ||
| + | This effect is an on / off function where in “Off” situation Low value is used and in “On” the high value is used.\\ | ||
| + | The on / off pattern can be seen above.\\ | ||
| + | \\ | ||
| + | Pulse:\\ | ||
| + | Off: The on / off shift in the pattern is snap which correspond to instant on and off.\\ | ||
| + | On: The on shift in the pattern is snap and the off shift is fading.\\ | ||
| + | \\ | ||
| + | Reverse Pulse:\\ | ||
| + | This is greyed out until Pulse is “Checked on”\\ | ||
| + | On: The on shift in the pattern is fading and the off shift is snap. | ||
| + | \\ | ||
| + | Reverse direction: | ||
| + | This is not actual in effect and therefore greyed out.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | Channel: | ||
| + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | \\ | ||
| == Special == | == Special == | ||
| - | {{: | + | {{: |
| - | + | \\ | |
| - | + | This effect is an on / off function where in “Off” situation Low value is used and in “On” | |
| - | + | The on / off pattern can be seen above.\\ | |
| - | Ever wanted to create a wave with several fixtures, but never had a good result or spend an afternoon creating it? | + | \\ |
| - | With this simple sequence creator you can create such effect | + | Pulse:\\ |
| - | + | Off: The on / off shift in the pattern is snap which correspond | |
| - | 1. Select the fixtures you want to include | + | On: The on shift in the pattern |
| - | + | \\ | |
| - | 2. Select the type of wave/effect | + | Reverse Pulse:\\ |
| - | + | This is greyed out until Pulse is “Checked | |
| - | 3. Select the type of Channel/quality | + | On: The on shift in the pattern is fading and the off shift is snap. |
| - | + | \\ | |
| - | 4. For a wave between fixtures (pan or tilt) you need to check " | + | Reverse |
| - | + | On: Makes the pattern go backwards.\\ | |
| - | 5. Click " | + | \\ |
| - | + | Channel:\\ | |
| - | 6. Make changes to the scene and fade time | + | On the figure above no channel has been selected but the channels that are to be controlled with this pattern also have to be selected.\\ |
| - | + | \\ | |
| - | 7. Save your sequence | + | \\ |
| - | + | \\ | |
| - | + | ===== ===== | |
| - | Combine (under a cuelist) several FX sequences to get instant special effects. | + | ---- |
| - | + | \\ | |
| - | {{:fx1.png}} | + | |
| - | + | ||
| - | ===== FX, Features ===== | + | |
| - | + | ||
| - | Waves/ Effects: | + | |
| - | + | ||
| - | 1. Sine | + | |
| - | + | ||
| - | 2. Cosine | + | |
| - | + | ||
| - | 3. Saw | + | |
| - | + | ||
| - | 4. Chase | + | |
| - | + | ||
| - | 5. Cascade | + | |
| - | + | ||
| - | 6. FlipFlop | + | |
| - | + | ||
| - | 7. Inverse Chase | + | |
| - | + | ||
| - | 8. in & out | + | |
| - | + | ||
| - | 9. Can-Can | + | |
| - | + | ||
| - | 10. Special | + | |
| - | + | ||
| - | + | ||
| - | Channel/ | + | |
| - | + | ||
| - | 1. Pan | + | |
| - | + | ||
| - | 2. Tilt | + | |
| - | + | ||
| - | 3. Gobo | + | |
| - | + | ||
| - | 4. Gobo Rotation | + | |
| - | + | ||
| - | 5. Color | + | |
| - | + | ||
| - | 6. Intensity | + | |
| - | + | ||
| - | 7. Shutter | + | |
| - | + | ||
| - | 8. Iris | + | |
| - | + | ||
| - | 9. Prism | + | |
| - | + | ||
| - | 10. Prism Rotation | + | |
| - | + | ||
| - | 11. Cyan/Red | + | |
| - | + | ||
| - | 12. Magenta/ | + | |
| - | + | ||
| - | 13. Yellow/ | + | |
| - | + | ||
| - | 14. Strobe | + | |
| - | + | ||
| - | + | ||
| - | These are a lot of features, so I'm not going to explain everything but i will show it with pictures. | + | |
| - | + | ||
| - | And keep in mind you can change everything like you want so there are endless possibilities. | + | |
| - | + | ||
| - | ===== Example 1: Chase - Intensity ===== | + | |
| - | This example | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Per.no of Fixtures 1 | + | |
| - | + | ||
| - | Pulse off | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{:in-chase.gif}} | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Per.no of Fixtures 1 | + | |
| - | + | ||
| - | Pulse on | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{:in-chase-pulse.gif}} | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Per.no of Fixtures 1 | + | |
| - | + | ||
| - | Pulse on | + | |
| - | + | ||
| - | Reverse | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{:in-chase-pulsereverse.gif}} | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Per.no of Fixtures 2 | + | |
| - | + | ||
| - | Pulse off | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{: | + | |
| - | + | ||
| - | ===== Example 2: Cascade - Intensity | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Pulse off | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{:in-cascade.gif}} | + | |
| - | + | ||
| - | ===== Example 3: Flipflop | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Pulse off | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{:in-flipflop.gif}} | + | |
| - | + | ||
| - | ===== Example 4: Inverse Chase - Intensity ===== | + | |
| - | + | ||
| - | Low value 0 | + | |
| - | + | ||
| - | High Value 100 | + | |
| - | + | ||
| - | Pulse off | + | |
| - | + | ||
| - | Per.no of Fixtures 1 | + | |
| - | + | ||
| - | Reverse Pulse off | + | |
| - | + | ||
| - | Reverse Direction off | + | |
| - | + | ||
| - | {{: | + | |
create_sequence/fx.1326546368.txt.gz · Last modified: (external edit)
