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Problems with fixtures keeping time

Posted: 12 Aug 2008, 00:09
by dmxlighting
I am having a prolem with a group of fixtures keeping time when using the shape generator.
Basicly the first fixture will fall out of time with all the other units.
Lets say that you setup to run 6 mac 250 kryptons on FS and also on the visulizer.
Select all fixtures, strike the lamps up and run any shape movement.
Within a short time fixture 1 will be out of time with the rest. Making sense?
Ive tried this with Abstract VRX Gladiators and had the same problem.
Ive had this now on several installs of FS and on different PC's so it cant be just me!
Please help if you know how to correct this or if im just being a total numpty. Ive not seen this problem on the forum before.

The only way I can see of getting round this at present is to a one more fixture that I acually need and leve it blackout and ignored. Then problem is solved.
This is not really and option when every presious channel alocation matters.

Other than that its a cool little program

Thanks in advance for any help.

Lee :D

Re: Problems with fixtures keeping time

Posted: 12 Aug 2008, 11:23
by Mattotone
This is a known bug which seems to be getting better in the new release.

Re: Problems with fixtures keeping time

Posted: 13 Aug 2008, 16:24
by daantas
Hello

I have the latest version of fs tested
I have the chape generator exported tested and I think that all the bugs have disappeared and are resolved.

It is also easier to each fixture to another chape and store in a sequense

You will need patience briefly to the latest version is online

Greet Daan

Re: Problems with fixtures keeping time

Posted: 13 Aug 2008, 17:00
by Mattotone
I have used the shape generator extensively,
And have found that the sync bug has Disappeared also the bug with shape generator not always starting has been sorted.

Im glad that some one else can also confirm this.

Re: Problems with fixtures keeping time

Posted: 13 Aug 2008, 22:37
by dmxlighting
Hi Guys

I look forward to getting the new version with these bugs fixed!
Thanks for your replies, its a relif to know it was not just me being thick.

Cheers

Lee