Question about reasoning behind overrides [SOLVED]
Posted: 29 Jan 2014, 00:28
Hello all,
I just have a question...not a complaint or anything as I'm sure there is a good reason for this, but I'm just not understanding what that is. Why will overrides only run the first scene in a cue? I think it would be awesome if an override would run as many scenes as are in a cue...for things like quickly rotating lighting colors during a guitar solo, and then with one click going back to whatever was happening before, or running sequences of moving lights during key parts of a song. Does that make sense? I realize this can be accomplished using submasters, but that can get complicated in a hurry.
Just looking for some insight.
Thanks!
Kendell
I just have a question...not a complaint or anything as I'm sure there is a good reason for this, but I'm just not understanding what that is. Why will overrides only run the first scene in a cue? I think it would be awesome if an override would run as many scenes as are in a cue...for things like quickly rotating lighting colors during a guitar solo, and then with one click going back to whatever was happening before, or running sequences of moving lights during key parts of a song. Does that make sense? I realize this can be accomplished using submasters, but that can get complicated in a hurry.
Just looking for some insight.
Thanks!
Kendell