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Problem with FS + Touchscreen (UI2) and Tap Sync problem

Posted: 28 Nov 2012, 18:52
by TimmmoB.
Hello from Germany! :-)

I'm running the lastest Version of FS on Windows XP (32 bit, 2,6Ghz Core 2Duo Laptop, 1GB Ram) with a 22" ELO Touchscreen (connected via USB)
If I enable the UI2, the Touch response is very bad. Some buttons react not at all and others only with a huge delay. So you aren't able to use the flash Buttons at the right time, for example.
The "normal, grey" touch view works excellent, without any problems! It's only with the UI2 View and I have no idea why...
I also tried it on another PC (also windows XP), with the same results.

thanks for your help,
Timo

Re: Problem with FS + Touchscreen (UI2)

Posted: 04 Dec 2012, 18:07
by TimmmoB.
No ideas? :(

Re: Problem with FS + Touchscreen (UI2)

Posted: 04 Dec 2012, 19:20
by Spirit
hi i allways use TUI2

and Flash buttons doenst work nice on a Touchscreen.
i tried laptop Touchscreen, Ilyama 22" touchscreen and Elo 15" touchscreen...

and the Delay issue can be Fixed on the latest Devolpment Beta...
there is a Big Update issue with the buttons..

/spirit

Re: Problem with FS + Touchscreen (UI2)

Posted: 07 Dec 2012, 13:01
by TimmmoB.
Hey!

Yes, of course the flash buttons on the touchscreen doesn't feel like on a hardware console, but the delay with the UI2 is much bigger, than with the "normal" view. That's what I'm wondering! :?:

But good to know, there will come an update! :)

And another problem I have:
The tap sync function: As long as I hit the tap sync button on my keyboard, the lights go synced right to the beat. At every hit one step forward... perfect! But if I stop pushing the button, the "learned" tempo is ALWAYS too slow!
So I always have to hit the Key, BEFORE the Beat comes to get the (sometimes) right speed. It's a matter of luck... :(

Is this also a well known problem, which could be fixed with the update?

Thank you very much
Timo

Re: Problem with FS + Touchscreen (UI2) and Tap Sync problem

Posted: 07 Dec 2012, 16:44
by Spirit
the tap sync isnt correct because i think.
it goes from 0.1, 0.2, 0.3 ~ 1.1, 1.2, 1.3, 1.4 ~ 2.1, 2.2, 2.3.

so if the speed goes 1.35 sec it will be played as 1.3 or 1.4

/spirit