Page 1 of 1

First big gig with FS, great fun, a couple of issues..

Posted: 15 Dec 2008, 12:41
by bckeeping
Hi Guys,

After doing a quick gig at the weekend I have a few questions I wonder if anyone can answer?

Firstly I have an odd issue with one of my scans and movements, hold your breath, its a long one.
when playing back a shape one of the scans does not tilt, it only follows the pan part of the shape, while the other does a full circle. If I load the scene into the editor it works perfectly, but when played in a cue it doesnt. There are no problems with chases though, only shapes.... Oh and finally, if I add an extra scan, tell it to clone the funny one and then move the physical device's address onto the new range, this works fine.

Any ideas? it's been driving me crazy.


Right and the other questions were around sound to light and synchronising chases. I tend to use the submasters as a way of combining different movements, colours, shutter chases together and I was trying to use the s2l to trigger tilt kicks, shutters etc at the weekend....

1. If I use the s2l mode on a submaster which has movement chases and shapes in it's list, and change the active one to a shape scene, the shape doesn't run when s2l is enabled on the submaster...

2. I found the s2l module quite processor hungry, so I have been trying to use the excellent "audiobox" tool which can detect tempo and then output a midi note.. I assigned the note to the "manual trigger" button and this seemed to work. However.... on trying to change any submaster to a different cue, the cue fails to load and the lights just stop...

If anyone has any ideas as to how to more effectively get chases to step correctly using s2l, or how to mix s2l scenes with non-s2l scenes (e.g. smooth pans with on the beat tilt kicks, or smooth movements with beat matched shutter chasing) then I would be eternally grateful.

Oh, and coming back to a previous question that I had, has anyone ever used FS with a Wiimote and Glovepie? firstly, it's great fun and I would suggest it to anyone, however currently I am having to use glovepie to output keystrokes which means FS must be in focus all the time. I would rather use midi triggers, but when I do I seem to get odd results with buttons triggering the first time but then ignoring further presses, any idea anyone?

All in all, it's been great fun having a proper go with freestyler and actually using it out. It's a great piece of software with just a few minor niggles :)

Kind regards
Ben

Re: First big gig with FS, great fun, a couple of issues..

Posted: 16 Dec 2008, 12:40
by Kai-Uwe
Hi,

what tool ist "audiobox" ? Where can i find it?

Greetings Kai-Uwe

Re: First big gig with FS, great fun, a couple of issues..

Posted: 16 Dec 2008, 12:47
by bckeeping
Hi there,

It is a little program that takes an audio input and can then output a midi note at the detected bpm.
it can also capture the frequencies and output these as midi controllers, I use this to control parameters on effects in the visualisation software.

It's very good, on the laptop I was running the FS S2L module was using about 20% of the processor, in contrast audiobox was using about 6%.
However, instead of reacting to each beat, the software produces a regular midi note at the calculated bpm.

Hope that all makes sense.... anyone got any help for me?! :D Raph? help pleeeeeasse :)

Oh and you can get audiobox here:
http://www.patchbox.net/

Ben

Re: First big gig with FS, great fun, a couple of issues..

Posted: 17 Dec 2008, 09:21
by Kai-Uwe
Hi,

just tried out audiobox. it looks quite fine...but....

I dont know anything about midi :-( so it tried it out with freestyler. But in the freestyler setup in the midi-section there ist no way to select an midi input device. Only an output device. It is an old Notebook.

So tried it out with an other PC. There i can select an input device. Both have Realtec internal sound cards.

Is there something i have to know?

Greetings Kai-Uwe

Re: First big gig with FS, great fun, a couple of issues..

Posted: 17 Dec 2008, 09:30
by LJ_krede.dk
Kai-Uwe wrote:Hi,

in the freestyler setup in the midi-section there ist no way to select an midi input device.

I have the same problem!! is there some configuration somewhere we have to do to get it work?

thanks

/Kristian

Re: First big gig with FS, great fun, a couple of issues..

Posted: 17 Dec 2008, 09:58
by bckeeping
I also use a program called "midi-yoke" which creates 8 virtual midi devices as ins and outs...

So for example you can select midi yoke 1 as the output for the audiobox software and the input for freestyler.
It allows you to patch anything to anything, it's pretty cool

http://www.hitsquad.com/smm/programs/MIDIYoke_NT-XP/

Re: First big gig with FS, great fun, a couple of issues..

Posted: 01 Jan 2009, 18:12
by Tom
LJ_krede.dk wrote:
Kai-Uwe wrote:Hi,

in the freestyler setup in the midi-section there ist no way to select an midi input device.

I have the same problem!! is there some configuration somewhere we have to do to get it work?

thanks

/Kristian
By default standard sound cards do not have a MIDI input. They have a MIDI output though - Microsoft SW Synth or something - on my mac so can't look at the moment.

This means if you play a MIDI file you can hear it - even though the sounds are awful.

However, unless you have either a proper soundcard or a USB MIDI lead then you don't have a MIDI input. A MIDI input is what allows you to play an instrument in to your computer - then the software does what it needs to. If you use music software it will record what you play, if you use something like freestyler then it will detect the note you played and do whatever it is setup to do.

MIDI is different from the normal audio. MIDI is all digital on/off notes with a value for velocity. Real audio is, well, real!


Hope that helps a little!!!