playback:submasters:using_cues_and_submaster
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playback:submasters:using_cues_and_submaster [2011/10/19 17:38] – created Spirit | playback:submasters:using_cues_and_submaster [2014/01/23 19:15] (current) – typo debtman3535 | ||
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//Fig 5 – Create Sequence Window// | //Fig 5 – Create Sequence Window// | ||
- | In the movement window select ' | + | In the movement window select ' |
{{: | {{: | ||
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//Fig 8 – Cue Window// | //Fig 8 – Cue Window// | ||
- | Notice that you movement chases are now displayed here. If they are not then you did not tick the 'add to cue' box when saving. Its not a problem though. Click on the cog at the top on the left, select ' | + | Notice that your movement chases are now displayed here. If they are not then you did not tick the 'add to cue' box when saving. Its not a problem though. Click on the cog at the top on the left, select ' |
Ok so all the sequences are listed. We now need to save this cue. Click on the cog (top left) and select 'save cue'. Lets call it ' | Ok so all the sequences are listed. We now need to save this cue. Click on the cog (top left) and select 'save cue'. Lets call it ' | ||
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So now you have played around with the sm's and cue controls and you have a cue running that you really like. Its possible to save this as one cue-button. This will recall all the sequences and speed control etc. you have set in one button press. | So now you have played around with the sm's and cue controls and you have a cue running that you really like. Its possible to save this as one cue-button. This will recall all the sequences and speed control etc. you have set in one button press. | ||
- | Firstly make sure the 'cue buttons' | + | Firstly make sure the 'cue buttons' |
+ | To what parameters that will be restored vhen a sequence is loaded, See: | ||
{{: | {{: |
playback/submasters/using_cues_and_submaster.1319045901.txt.gz · Last modified: 2013/03/11 03:56 (external edit)