panel_description_moving_panel
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- | ====== Panel Description - Pan/Tilt Panel ====== | ||
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- | The movement is used to control beam direction. The movement can be manually controlled and put into sequences step by or alternative put into sequences as predefined shapes. [[panel_description_bezier_shape|]].\\ | ||
- | Additional there is a Fanning control which is used for aligning more fixtures. This function only have an effect when a more fixtures are selected.\\ | ||
- | See: [[panel_description_fanning|]] | ||
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- | **Coordinate system**\\ | ||
- | In the Coordinate system X axis is the Pan control and the Y axis is the Tilt control.\\ | ||
- | The control are done by moving the blue ball around with the mouse.\\ | ||
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- | **Resolution**\\ | ||
- | The “Resolution” fader is used to set XY/ mouse reaction so it fit the users application.\\ | ||
- | Sometime a rough control are needed and sometime a fine Control are needed.\\ | ||
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- | **Lock axis**\\ | ||
- | If only one axis are to be moved then the axis can be locked with the padlock.\\ | ||
- | The locked axis will then not change when the ball is moved.\\ | ||
- | Both axis can be locked at the same time.\\ | ||
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- | **Fine Tune**\\ | ||
- | To fine tune position the 4 arrows are available. These arrows will increase / decrease the control channel with 1.\\ | ||
- | To center the position the “Center” button in the middle are available.\\ | ||
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- | Note:\\ | ||
- | Not all fixtures are made with a default value that brings the fixture in the middle position.\\ | ||
- | The optimal default value for pan and tilt is 127 or 128 but are sometime by mistake set to 0.\\ | ||
- | How ever the “Center” button bring the fixture to mid position, 127.\\ | ||
- | See: [[fixture_creator: | ||
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- | **Flip.**\\ | ||
- | This function turns the fixture 180 deg but maintain the same beam direction.\\ | ||
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- | This is useful if the beam is in a position where a turn will bring it past the fixtures turning limit.\\ | ||
- | By Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\ | ||
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- | Note this is only valid for fixture that can turn 360 deg or more.\\ | ||
- | To work properly it requires that range is defined.\\ | ||
- | See: [[fixture_creator: | ||
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- | **Inverse Pan and Tilt.**\\ | ||
- | The – X inverses the Pan channel and –Y inverses the Tilt Channel\\ | ||
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- | The inversion is done on the output which means that all displayed values in the panels are as normal.\\ | ||
- | Example Pan inversed.\\ | ||
- | The blue ball is moved from left to right, Fine Tune “->” pressed the value in the faders on the right side of the main window goes from 0 -> 128 -> 255.\\ | ||
- | Looking in the output window, “Output” -> “Show Output” the value goes from 255 -> 128 -> 0.\\ | ||
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- | **Absolute / Relative movement.**\\ | ||
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- | Absolute / Relative movement works on a group of fixtures.\\ | ||
- | Blue arrow is absolute movement where a fixtures are moved to the position of the blue ball when it is move.\\ | ||
- | The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same position.\\ | ||
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- | When the relative movement is enabled (Red arrow), then the fixtures will only be moved the relative to the initial position.\\ | ||
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- | Example.\\ | ||
- | 4 fixtures are set one by one to a unique position.\\ | ||
- | All fixtures are then selected and “Relative movement” is enabled.\\ | ||
- | The fixture will now be moved relative to there initial position.\\ | ||
- | Initial position is F1: Pan = 110, F2, Pan = 120, F3: Pan = 130, F4: Pan = 140\\ | ||
- | Relative movement enabled and the blue ball is now move 20 to the right.\\ | ||
- | Position is then F1: Pan = 130, F2, Pan = 140, F3: Pan = 150, F4: Pan = 160\\ | ||
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- | **Bezier Shape.**\\ | ||
- | Shape is basically a predefined shape or pattern which the pan and tilt movement will follow automated.\\ | ||
- | This makes it easy to make the light move without making sequences with a lot of steps /points.\\ | ||
- | The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ | ||
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- | The On/Off button are as the name says used to switch on or off, the automated movement.\\ | ||
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- | Speed is controlled with the slider. It has a range from 0 to 10.000. Default is 1.000.\\ | ||
- | 0 is the slowest speed and though the value is 0 then the shape still moves.\\ | ||
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- | In the shape box 6 different shapes can be selected.\\ | ||
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- | The “Shape” button opens the Bezier shape window where it is possible adjust or edit the shape.\\ | ||
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- | For further information on Bezier Shapes see: [[panel_description_bezier_shape|]]\\ | ||
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- | Note:\\ | ||
- | The Blue Ball don’t move.\\ | ||
- | When running Shape the Blue ball don’t move. However monitoring the DMX output for Pan and Tilt it can be seen that these values changes with the shape.\\ | ||
- | The update of the blue balls position was removed because of some issues.\\ | ||
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panel_description_moving_panel.1318863334.txt.gz · Last modified: 2013/03/11 02:30 (external edit)