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panel_description_moving_panel [2011/10/17 14:55] Jan_Kpanel_description_moving_panel [2011/10/18 11:12] (current) – removed Jan_K
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-====== Panel Description - Pan/Tilt Panel ====== 
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-{{:panel_description_fs_movement.gif|}}\\ 
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-The movement is used to control beam direction. The movement can be manually controlled and put into sequences step by or alternative put into sequences as predefined shapes. [[panel_description_bezier_shape|]].\\ 
-Additional there is a Fanning control which is used for aligning more fixtures. This function only have an effect when a more fixtures are selected.\\ 
-See: [[panel_description_fanning|]] 
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-**Coordinate system**\\ 
-In the Coordinate system X axis is the Pan control and the Y axis is the Tilt control.\\ 
-The control are done by moving the blue ball around with the mouse.\\ 
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-{{:panel_description_fs_movement_xy.gif|}}\\ 
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-**Resolution**\\ 
-The “Resolution” fader is used to set XY/ mouse reaction so it fit the users application.\\ 
-Sometime a rough control are needed and sometime a fine Control are needed.\\ 
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-{{:panel_description_fs_movement_resolution.gif|}}\\ 
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-**Lock axis**\\ 
-If only one axis are to be moved then the axis can be locked with the padlock.\\ 
-The locked axis will then not change when the ball is moved.\\ 
-Both axis can be locked at the same time.\\ 
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-{{:panel_description_fs_movement_lock.gif|}}\\ 
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-**Fine Tune**\\ 
-To fine tune position the 4 arrows are available. These arrows will increase / decrease the control channel with 1.\\ 
-To center the position the “Center” button in the middle are available.\\ 
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-{{:panel_description_fs_movement_fineadj.gif|}}\\ 
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-Note:\\ 
-Not all fixtures are made with a default value that brings the fixture in the middle position.\\ 
-The optimal default value for pan and tilt is 127 or 128 but are sometime by mistake set to 0.\\ 
-How ever the “Center” button bring the fixture to mid position, 127.\\ 
-See: [[fixture_creator:channel_description|]]\\ 
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-**Flip.**\\ 
-This function turns the fixture 180 deg but maintain the same beam direction.\\ 
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-{{:panel_description_fs_movement_flip.gif|}}\\ 
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-{{:panel_description_flip_drawing.gif|}}\\ 
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-This is useful if the beam is in a position where a turn will bring it past the fixtures turning limit.\\ 
-By Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\ 
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-Note this is only valid for fixture that can turn 360 deg or more.\\ 
-To work properly it requires that range is defined.\\ 
-See: [[fixture_creator:movement_configuration|]]\\ 
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-**Inverse Pan and Tilt.**\\ 
-The – X inverses the Pan channel and –Y inverses the Tilt Channel\\ 
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-{{:panel_description_fs_movement_lock.gif|}}\\ 
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-The inversion is done on the output which means that all displayed values in the panels are as normal.\\ 
-Example Pan inversed.\\ 
-The blue ball is moved from left to right, Fine Tune “->” pressed the value in the faders on the right side of the main window goes from 0 -> 128 -> 255.\\ 
-Looking in the output window, “Output” -> “Show Output” the value goes from 255 -> 128 -> 0.\\ 
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-**Absolute / Relative movement.**\\ 
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-{{:panel_description_fs_movement_shape_abs_rel.gif|}}\\ 
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-Absolute / Relative movement works on a group of fixtures.\\ 
-Blue arrow is absolute movement where a fixtures are moved to the position of the blue ball when it is move.\\ 
-The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same position.\\ 
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-When the relative movement is enabled (Red arrow), then the fixtures will only be moved the relative to the initial position.\\ 
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-Example.\\ 
-4 fixtures are set one by one to a unique position.\\ 
-All fixtures are then selected and “Relative movement” is enabled.\\ 
-The fixture will now be moved relative to there initial position.\\ 
-Initial position is  F1: Pan = 110, F2, Pan = 120, F3: Pan = 130, F4: Pan = 140\\ 
-Relative movement enabled and the blue ball is now move 20 to the right.\\ 
-Position is then F1: Pan = 130, F2, Pan = 140, F3: Pan = 150, F4: Pan = 160\\ 
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-**Bezier Shape.**\\ 
-Shape is basically a predefined shape or pattern which the pan and tilt movement will follow automated.\\ 
-This makes it easy to make the light move without making sequences with a lot of steps /points.\\ 
-The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ 
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-{{:panel_description_fs_movement_shape.gif|}}\\ 
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-The On/Off button are as the name says used to switch on or off, the automated movement.\\ 
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-Speed is controlled with the slider. It has a range from 0 to 10.000. Default is 1.000.\\ 
-0 is the slowest speed and though the value is 0 then the shape still moves.\\ 
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-In the shape box 6 different shapes can be selected.\\ 
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-{{:panel_description_fs_movement_shape_select.gif|}}\\ 
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-The “Shape” button opens the Bezier shape window where it is possible adjust or edit the shape.\\ 
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-{{:panel_description_fs_movement_shape_panel.gif|}}\\ 
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-For further information on Bezier Shapes see: [[panel_description_bezier_shape|]]\\ 
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-Note:\\ 
-The Blue Ball don’t move.\\ 
-When running Shape the Blue ball don’t move. However monitoring the DMX output for Pan and Tilt it can be seen that these values changes with the shape.\\ 
-The update of the blue balls position was removed because of some issues.\\ 
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panel_description_moving_panel.1318863334.txt.gz · Last modified: 2013/03/11 02:30 (external edit)

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