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fixture_control:moving_panel

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fixture_control:moving_panel [2013/03/11 03:45]
127.0.0.1 external edit
fixture_control:moving_panel [2013/08/19 13:41] (current)
lindsayward Mostly grammar, clarity
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 {{:​panel_description_fs_movement.gif|}}\\ {{:​panel_description_fs_movement.gif|}}\\
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-The movement is used to control beam direction. ​The movement ​can be manually controlled and put into sequences step by or alternative ​put into sequences as predefined shapes. [[fixture_control:​bezier_shape|]].\\ +The movement ​(pan/tilt) panel is used to control beam direction ​for moving lightsMovement ​can be manually controlled and put into sequences step by step or alternatively ​put into sequences as predefined shapes. [[fixture_control:​bezier_shape|]].\\ 
-Additional ​there is a Fanning ​control which is used for aligning ​more fixtures. This function only have an effect ​when more fixtures are selected.\\+Additionally, ​there is a fanning ​control which is used for aligning ​multiple ​fixtures. This function only has an affect ​when more than one fixture is selected.\\
 See: [[fixture_control:​fanning_panel|]] See: [[fixture_control:​fanning_panel|]]
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 **Coordinate system**\\ **Coordinate system**\\
-In the Coordinate system X axis is the Pan control and the Y axis is the Tilt control.\\ +In the Coordinate system, the X axis is the Pan control and the Y axis is the Tilt control.\\ 
-The control ​are done by moving the blue ball around with the mouse.\\+The controls ​are done by moving the blue ball around with the mouse, or finer control can be done with the blue arrows.\\
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 {{:​panel_description_fs_movement_xy.gif|}}\\ {{:​panel_description_fs_movement_xy.gif|}}\\
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 **Resolution**\\ **Resolution**\\
-The “Resolution” fader is used to set XY/ mouse reaction so it fit the users application.\\ +The “Resolution” fader is used to set XY/ mouse reaction so it fits the user'​s ​application.\\ 
-Sometime ​rough control ​are needed and sometime a fine Control are needed.\\+Sometime rough control ​is needed and sometimes ​fine control is needed.\\
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 {{:​panel_description_fs_movement_resolution.gif|}}\\ {{:​panel_description_fs_movement_resolution.gif|}}\\
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 **Lock axis**\\ **Lock axis**\\
-If only one axis are to be moved then the axis can be locked with the padlock.\\+If only one axis is to be moved then the axis can be locked with the padlock ​to prevent unwanted changes.\\
 The locked axis will then not change when the ball is moved.\\ The locked axis will then not change when the ball is moved.\\
 Both axis can be locked at the same time.\\ Both axis can be locked at the same time.\\
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 **Fine Tune**\\ **Fine Tune**\\
-To fine tune position the 4 arrows are available. These arrows will increase / decrease the control channel ​with 1.\\ +To fine tune the positionthe 4 arrows are available. These arrows will increase / decrease the control channel 1 unit per click.\\ 
-To center the position the “Center” button in the middle ​are available.\\+To center the position, press the “Center” button in the middle.\\
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 {{:​panel_description_fs_movement_fineadj.gif|}}\\ {{:​panel_description_fs_movement_fineadj.gif|}}\\
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-Some fixtures ​has an extra Pan and Tilt control ​channal. This may be named Pan / tilt 16bit or Pan / Tilt fine.\\ ​Freestyle ​of course ​support ​these extra channals.\\ +Some fixtures ​have extra Pan and Tilt control ​channels. This may be named Pan / Tilt 16bit or Pan / Tilt fine.\\ ​FreeStyler ​of course ​supports ​these extra channals.\\ 
-They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fin tune arrows are used.\\ +They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fine tune arrows are used.\\ 
-See eventually: [[fixture_creator:​movement_configuration|]]\\+See: [[fixture_creator:​movement_configuration|]]\\
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 Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\ Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\
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 Note:\\ Note:\\
-Not all fixtures are made with a default value that brings the fixture ​in the middle position.\\ +Not all fixtures are made with a default value that brings the fixture ​to the middle position.\\ 
-The optimal default value for pan and tilt is 127 or 128 but are sometime ​by mistake set to 0.\\ +The optimal default value for pan and tilt is 127 or 128 but are sometimes ​by mistake set to 0.\\ 
-How ever the “Center” button ​bring the fixture to mid position, 127.\\+However ​the “Center” button ​brings ​the fixture to mid position, 127.\\
 See: [[fixture_creator:​channel_description|]]\\ See: [[fixture_creator:​channel_description|]]\\
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 **Flip.**\\ **Flip.**\\
-This function turns the fixture 180 deg but maintain ​the same beam direction.\\+This function turns the fixture 180 degrees ​but maintains ​the same beam direction.\\
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 {{:​panel_description_fs_movement_flip.gif|}}\\ {{:​panel_description_fs_movement_flip.gif|}}\\
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-This is useful if the beam is in a position where a turn will bring it past the fixtures ​turning limit.\\ +This is useful if the beam is in a position where a turn will bring it past the fixture'​s ​turning limit.\\ 
-By Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\+By pressing ​Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\
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 Note this is only valid for fixture that can turn 360 deg or more.\\ Note this is only valid for fixture that can turn 360 deg or more.\\
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 **Inverse Pan and Tilt.**\\ **Inverse Pan and Tilt.**\\
-The – X inverses ​the Pan channel and –Y inverses the Tilt Channel\\+The –X button inverts ​the Pan channel's current value and –Y inverses the Tilt channel.\\
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 {{:​panel_description_fs_movement_lock.gif|}}\\ {{:​panel_description_fs_movement_lock.gif|}}\\
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 +So for example, if the pan (X value) is half-way to the left and you press -X, the pan will jump to half-way to the right.
 +\\
 +Note: This (below) isn't what happens for me; is it right? (Lindsay)
 The inversion is done on the output which means that all displayed values in the panels are as normal.\\ The inversion is done on the output which means that all displayed values in the panels are as normal.\\
 Example Pan inversed.\\ Example Pan inversed.\\
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 Absolute / Relative movement works on a group of fixtures.\\ Absolute / Relative movement works on a group of fixtures.\\
-Blue arrow is absolute movement where fixtures are moved to the position of the blue ball when it is move.\\ +The blue arrow is absolute movementwhere fixtures are immediately ​moved to the position of the blue ball when it is changed.\\ 
-The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same position.\\+The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same new position.\\
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-When the relative movement is enabled (Red arrow), then the fixtures will only be moved the relative to the initial position.\\+When the relative movement is enabled (Red arrow), then the fixtures will only be moved relative to the initial position ​(no jumping).\\
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 Example.\\ Example.\\
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 **Bezier Shape.**\\ **Bezier Shape.**\\
-Shape is basically a predefined shape or pattern which the pan and tilt movement will follow ​automated.\\ +Shape is basically a predefined shape or pattern which the pan and tilt movement will follow ​continuously.\\ 
-This makes it easy to make the light move without making sequences with a lot of steps /points.\\+This makes it easy to make the light move without making sequences with a lot of steps/​points.\\
 The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\
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 {{:​panel_description_fs_movement_shape.gif|}}\\ {{:​panel_description_fs_movement_shape.gif|}}\\
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-The On/Off button ​are as the name says used to switch ​on or off, the automated movement.\\+The On/Off button ​is as the name says used to switch the automated movement ​on or off.\\
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-Speed is controlled with the slider. It has a range from 0 to 10.000. Default is 1.000.\\ +Speed is controlled with the slider. It has a range from 0 to 10000. Default is 1000.\\ 
-0 is the slowest speed and though the value is 0 then the shape still moves.\\+0 is the slowest speed (and though the value is 0 then the shape still moves).\\
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 Note:\\ Note:\\
-The Blue Ball don’t ​move.\\ +The Blue Ball does not move during shape playback.\\ 
-When running Shape the Blue ball don’t ​move. However monitoring the DMX output for Pan and Tilt it can be seen that these values ​changes ​with the shape.\\ +When running Shape the Blue ball does not move. However monitoring the DMX output for Pan and Tilt it can be seen that these values ​change ​with the shape.\\ 
-The update of the blue balls position was removed because of some issues.\\+The update of the blue ball'​s ​position was removed because of some issues.\\
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fixture_control/moving_panel.txt · Last modified: 2013/08/19 13:41 by lindsayward