User Tools

Site Tools


fixture_control:moving_panel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
fixture_control:moving_panel [2013/03/11 03:45]
127.0.0.1 external edit
fixture_control:moving_panel [2013/08/19 13:41] (current)
lindsayward Mostly grammar, clarity
Line 4: Line 4:
 {{:panel_description_fs_movement.gif|}}\\ {{:panel_description_fs_movement.gif|}}\\
 \\ \\
-The movement is used to control beam direction. The movement can be manually controlled and put into sequences step by or alternative put into sequences as predefined shapes. [[fixture_control:bezier_shape|]].\\ +The movement (pan/tilt) panel is used to control beam direction for moving lightsMovement can be manually controlled and put into sequences step by step or alternatively put into sequences as predefined shapes. [[fixture_control:bezier_shape|]].\\ 
-Additional there is a Fanning control which is used for aligning more fixtures. This function only have an effect when more fixtures are selected.\\+Additionally, there is a fanning control which is used for aligning multiple fixtures. This function only has an affect when more than one fixture is selected.\\
 See: [[fixture_control:fanning_panel|]] See: [[fixture_control:fanning_panel|]]
 \\ \\
 \\ \\
 **Coordinate system**\\ **Coordinate system**\\
-In the Coordinate system X axis is the Pan control and the Y axis is the Tilt control.\\ +In the Coordinate system, the X axis is the Pan control and the Y axis is the Tilt control.\\ 
-The control are done by moving the blue ball around with the mouse.\\+The controls are done by moving the blue ball around with the mouse, or finer control can be done with the blue arrows.\\
 \\ \\
 {{:panel_description_fs_movement_xy.gif|}}\\ {{:panel_description_fs_movement_xy.gif|}}\\
Line 17: Line 17:
 \\ \\
 **Resolution**\\ **Resolution**\\
-The “Resolution” fader is used to set XY/ mouse reaction so it fit the users application.\\ +The “Resolution” fader is used to set XY/ mouse reaction so it fits the user'application.\\ 
-Sometime rough control are needed and sometime a fine Control are needed.\\+Sometime rough control is needed and sometimes fine control is needed.\\
 \\ \\
 {{:panel_description_fs_movement_resolution.gif|}}\\ {{:panel_description_fs_movement_resolution.gif|}}\\
Line 24: Line 24:
 \\ \\
 **Lock axis**\\ **Lock axis**\\
-If only one axis are to be moved then the axis can be locked with the padlock.\\+If only one axis is to be moved then the axis can be locked with the padlock to prevent unwanted changes.\\
 The locked axis will then not change when the ball is moved.\\ The locked axis will then not change when the ball is moved.\\
 Both axis can be locked at the same time.\\ Both axis can be locked at the same time.\\
Line 32: Line 32:
 \\ \\
 **Fine Tune**\\ **Fine Tune**\\
-To fine tune position the 4 arrows are available. These arrows will increase / decrease the control channel with 1.\\ +To fine tune the positionthe 4 arrows are available. These arrows will increase / decrease the control channel 1 unit per click.\\ 
-To center the position the “Center” button in the middle are available.\\+To center the position, press the “Center” button in the middle.\\
 \\ \\
 {{:panel_description_fs_movement_fineadj.gif|}}\\ {{:panel_description_fs_movement_fineadj.gif|}}\\
 \\ \\
-Some fixtures has an extra Pan and Tilt control channal. This may be named Pan / tilt 16bit or Pan / Tilt fine.\\ Freestyle of course support these extra channals.\\ +Some fixtures have extra Pan and Tilt control channels. This may be named Pan / Tilt 16bit or Pan / Tilt fine.\\ FreeStyler of course supports these extra channals.\\ 
-They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fin tune arrows are used.\\ +They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fine tune arrows are used.\\ 
-See eventually: [[fixture_creator:movement_configuration|]]\\+See: [[fixture_creator:movement_configuration|]]\\
 \\ \\
 Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\ Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\
Line 46: Line 46:
 \\ \\
 Note:\\ Note:\\
-Not all fixtures are made with a default value that brings the fixture in the middle position.\\ +Not all fixtures are made with a default value that brings the fixture to the middle position.\\ 
-The optimal default value for pan and tilt is 127 or 128 but are sometime by mistake set to 0.\\ +The optimal default value for pan and tilt is 127 or 128 but are sometimes by mistake set to 0.\\ 
-How ever the “Center” button bring the fixture to mid position, 127.\\+However the “Center” button brings the fixture to mid position, 127.\\
 See: [[fixture_creator:channel_description|]]\\ See: [[fixture_creator:channel_description|]]\\
 \\ \\
 **Flip.**\\ **Flip.**\\
-This function turns the fixture 180 deg but maintain the same beam direction.\\+This function turns the fixture 180 degrees but maintains the same beam direction.\\
 \\ \\
 {{:panel_description_fs_movement_flip.gif|}}\\ {{:panel_description_fs_movement_flip.gif|}}\\
Line 59: Line 59:
 \\ \\
 \\ \\
-This is useful if the beam is in a position where a turn will bring it past the fixtures turning limit.\\ +This is useful if the beam is in a position where a turn will bring it past the fixture'turning limit.\\ 
-By Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\+By pressing Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\
 \\ \\
 Note this is only valid for fixture that can turn 360 deg or more.\\ Note this is only valid for fixture that can turn 360 deg or more.\\
Line 68: Line 68:
 \\ \\
 **Inverse Pan and Tilt.**\\ **Inverse Pan and Tilt.**\\
-The – X inverses the Pan channel and –Y inverses the Tilt Channel\\+The –X button inverts the Pan channel's current value and –Y inverses the Tilt channel.\\
 \\ \\
 {{:panel_description_fs_movement_lock.gif|}}\\ {{:panel_description_fs_movement_lock.gif|}}\\
 \\ \\
 +So for example, if the pan (X value) is half-way to the left and you press -X, the pan will jump to half-way to the right.
 +\\
 +Note: This (below) isn't what happens for me; is it right? (Lindsay)
 The inversion is done on the output which means that all displayed values in the panels are as normal.\\ The inversion is done on the output which means that all displayed values in the panels are as normal.\\
 Example Pan inversed.\\ Example Pan inversed.\\
Line 83: Line 86:
 \\ \\
 Absolute / Relative movement works on a group of fixtures.\\ Absolute / Relative movement works on a group of fixtures.\\
-Blue arrow is absolute movement where fixtures are moved to the position of the blue ball when it is move.\\ +The blue arrow is absolute movementwhere fixtures are immediately moved to the position of the blue ball when it is changed.\\ 
-The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same position.\\+The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same new position.\\
 \\ \\
-When the relative movement is enabled (Red arrow), then the fixtures will only be moved the relative to the initial position.\\+When the relative movement is enabled (Red arrow), then the fixtures will only be moved relative to the initial position (no jumping).\\
 \\ \\
 Example.\\ Example.\\
Line 99: Line 102:
 \\ \\
 **Bezier Shape.**\\ **Bezier Shape.**\\
-Shape is basically a predefined shape or pattern which the pan and tilt movement will follow automated.\\ +Shape is basically a predefined shape or pattern which the pan and tilt movement will follow continuously.\\ 
-This makes it easy to make the light move without making sequences with a lot of steps /points.\\+This makes it easy to make the light move without making sequences with a lot of steps/points.\\
 The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\
 \\ \\
 {{:panel_description_fs_movement_shape.gif|}}\\ {{:panel_description_fs_movement_shape.gif|}}\\
 \\ \\
-The On/Off button are as the name says used to switch on or off, the automated movement.\\+The On/Off button is as the name says used to switch the automated movement on or off.\\
 \\ \\
-Speed is controlled with the slider. It has a range from 0 to 10.000. Default is 1.000.\\ +Speed is controlled with the slider. It has a range from 0 to 10000. Default is 1000.\\ 
-0 is the slowest speed and though the value is 0 then the shape still moves.\\+0 is the slowest speed (and though the value is 0 then the shape still moves).\\
 \\ \\
 \\ \\
Line 122: Line 125:
 \\ \\
 Note:\\ Note:\\
-The Blue Ball don’t move.\\ +The Blue Ball does not move during shape playback.\\ 
-When running Shape the Blue ball don’t move. However monitoring the DMX output for Pan and Tilt it can be seen that these values changes with the shape.\\ +When running Shape the Blue ball does not move. However monitoring the DMX output for Pan and Tilt it can be seen that these values change with the shape.\\ 
-The update of the blue balls position was removed because of some issues.\\+The update of the blue ball'position was removed because of some issues.\\
 \\ \\
 \\ \\
 ---- ----
 \\ \\
- 
  
  
fixture_control/moving_panel.txt · Last modified: 2013/08/19 13:41 by lindsayward