fixture_control:moving_panel
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fixture_control:moving_panel [2013/03/11 03:45] – external edit 127.0.0.1 | fixture_control:moving_panel [2013/08/19 13:41] (current) – Mostly grammar, clarity lindsayward | ||
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- | The movement is used to control beam direction. | + | The movement |
- | Additional | + | Additionally, |
See: [[fixture_control: | See: [[fixture_control: | ||
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**Coordinate system**\\ | **Coordinate system**\\ | ||
- | In the Coordinate system X axis is the Pan control and the Y axis is the Tilt control.\\ | + | In the Coordinate system, the X axis is the Pan control and the Y axis is the Tilt control.\\ |
- | The control | + | The controls |
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**Resolution**\\ | **Resolution**\\ | ||
- | The “Resolution” fader is used to set XY/ mouse reaction so it fit the users application.\\ | + | The “Resolution” fader is used to set XY/ mouse reaction so it fits the user' |
- | Sometime | + | Sometime rough control |
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**Lock axis**\\ | **Lock axis**\\ | ||
- | If only one axis are to be moved then the axis can be locked with the padlock.\\ | + | If only one axis is to be moved then the axis can be locked with the padlock |
The locked axis will then not change when the ball is moved.\\ | The locked axis will then not change when the ball is moved.\\ | ||
Both axis can be locked at the same time.\\ | Both axis can be locked at the same time.\\ | ||
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**Fine Tune**\\ | **Fine Tune**\\ | ||
- | To fine tune position the 4 arrows are available. These arrows will increase / decrease the control channel | + | To fine tune the position, the 4 arrows are available. These arrows will increase / decrease the control channel 1 unit per click.\\ |
- | To center the position the “Center” button in the middle | + | To center the position, press the “Center” button in the middle.\\ |
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- | Some fixtures | + | Some fixtures |
- | They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fin tune arrows are used.\\ | + | They are named Pan / Tilt 16bit. And to access them the shift key are to be pressed when the fine tune arrows are used.\\ |
- | See eventually: [[fixture_creator: | + | See: [[fixture_creator: |
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Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\ | Up / Down, Left / Right adjust the Pan / Tilt 8bit channel.\\ | ||
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Note:\\ | Note:\\ | ||
- | Not all fixtures are made with a default value that brings the fixture | + | Not all fixtures are made with a default value that brings the fixture |
- | The optimal default value for pan and tilt is 127 or 128 but are sometime | + | The optimal default value for pan and tilt is 127 or 128 but are sometimes |
- | How ever the “Center” button | + | However |
See: [[fixture_creator: | See: [[fixture_creator: | ||
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**Flip.**\\ | **Flip.**\\ | ||
- | This function turns the fixture 180 deg but maintain | + | This function turns the fixture 180 degrees |
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- | This is useful if the beam is in a position where a turn will bring it past the fixtures | + | This is useful if the beam is in a position where a turn will bring it past the fixture' |
- | By Flip it will be placed in 180 deg position still with the beam in the same direction. The turn can now be performed without going into the limit.\\ | + | By pressing |
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Note this is only valid for fixture that can turn 360 deg or more.\\ | Note this is only valid for fixture that can turn 360 deg or more.\\ | ||
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**Inverse Pan and Tilt.**\\ | **Inverse Pan and Tilt.**\\ | ||
- | The – X inverses | + | The –X button inverts |
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+ | So for example, if the pan (X value) is half-way to the left and you press -X, the pan will jump to half-way to the right. | ||
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+ | Note: This (below) isn't what happens for me; is it right? (Lindsay) | ||
The inversion is done on the output which means that all displayed values in the panels are as normal.\\ | The inversion is done on the output which means that all displayed values in the panels are as normal.\\ | ||
Example Pan inversed.\\ | Example Pan inversed.\\ | ||
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Absolute / Relative movement works on a group of fixtures.\\ | Absolute / Relative movement works on a group of fixtures.\\ | ||
- | Blue arrow is absolute movement where a fixtures are moved to the position of the blue ball when it is move.\\ | + | The blue arrow is absolute movement, where fixtures are immediately |
- | The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same position.\\ | + | The initial Pan and Tilt position is of no matter. All selected fixtures will go to the same new position.\\ |
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- | When the relative movement is enabled (Red arrow), then the fixtures will only be moved the relative to the initial position.\\ | + | When the relative movement is enabled (Red arrow), then the fixtures will only be moved relative to the initial position |
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Example.\\ | Example.\\ | ||
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**Bezier Shape.**\\ | **Bezier Shape.**\\ | ||
- | Shape is basically a predefined shape or pattern which the pan and tilt movement will follow | + | Shape is basically a predefined shape or pattern which the pan and tilt movement will follow |
- | This makes it easy to make the light move without making sequences with a lot of steps /points.\\ | + | This makes it easy to make the light move without making sequences with a lot of steps/ |
The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ | The shape generator is not a stand alone movement control but a function that goes into a cue like everything else.\\ | ||
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- | The On/Off button | + | The On/Off button |
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- | Speed is controlled with the slider. It has a range from 0 to 10.000. Default is 1.000.\\ | + | Speed is controlled with the slider. It has a range from 0 to 10000. Default is 1000.\\ |
- | 0 is the slowest speed and though the value is 0 then the shape still moves.\\ | + | 0 is the slowest speed (and though the value is 0 then the shape still moves).\\ |
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Note:\\ | Note:\\ | ||
- | The Blue Ball don’t | + | The Blue Ball does not move during shape playback.\\ |
- | When running Shape the Blue ball don’t | + | When running Shape the Blue ball does not move. However monitoring the DMX output for Pan and Tilt it can be seen that these values |
- | The update of the blue balls position was removed because of some issues.\\ | + | The update of the blue ball' |
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fixture_control/moving_panel.1362973550.txt.gz · Last modified: 2013/08/19 13:41 (external edit)