
But there were a few things that confounded me. For example in the "cue" window you can toggle fades on or off for a sequence, but I could not find a midi command to do this. As a result I needed two sequences for each color if I wanted the option of "fade" or "snap". Also there are only 20 sequences that you can trigger via midi, which seemed like a lot at first, but I quickly ran out.
Here is how I had things organized. Hopefully the more experienced out there can point out how to structure this more efficiently.
Rig consisted of 4 RGBAW+UV Pars, and 4 dimmer switches. The dimmers had - flaming cauldron, wind fan, strobes, and a spot par.
I had the following sequences:
Red fade
Red snap
UV fade
UV snap
Amber fade
Amber snap
Green fade
Green snap
Fire red fade
Purple fade
Chase 1 (could be applied to any color)
Chase 2 (could be applied to any color)
Lightning sequence (could be applied over any color)
Lightning flash (erases color)
Lightning flash2 (erases color)
All off (blackout)
Flame on
Wind on
Wind off
Par on
This filled up all 20 sequences in the queue list. Only modifier I figured how to use via midi was to manually step through the sequence. I used this to time my chases. But half this list is just setting all the lights to a particular color (and either fading in or snapping). Seems like there must be a more efficient way to do this via midi than taking up 10 sequence spots.
So please, point me in the right direction so I can improve my approach.
Many thanks in advance,
Mark