These @#!$ Cuelist Buttons
Posted: 02 Mar 2017, 17:06
Maybe I have a setting wrong, maybe it still doesn't work this way. But I thought the new upgrade was going to change how these work.
When I make a cuelist button with only one cue on it, I would expect that only that cue would be affected by the trigger. Currently, if I trigger a one cue cuelist button, it clears the rest of the cues (they keep playing) and when I trigger again to stop it, all the other cues stop as well (and they're now blank)
What I thought was being worked through and implemented with this last release is that they operate more like submaster overrides. Pressing a cuelist button with only one cue on it should leave the rest of cues running.
I'm not reporting this as a bug because I"m not sure I dont' have a setting missed or something. Or maybe my logic is weird and it just isn't supposed to work this way. Either way, I'm running into a brick wall with this software and what it can do for my shows as I'm growing in complexity and I need a way to trigger sequences and stack them on the fly.
When I make a cuelist button with only one cue on it, I would expect that only that cue would be affected by the trigger. Currently, if I trigger a one cue cuelist button, it clears the rest of the cues (they keep playing) and when I trigger again to stop it, all the other cues stop as well (and they're now blank)
What I thought was being worked through and implemented with this last release is that they operate more like submaster overrides. Pressing a cuelist button with only one cue on it should leave the rest of cues running.
I'm not reporting this as a bug because I"m not sure I dont' have a setting missed or something. Or maybe my logic is weird and it just isn't supposed to work this way. Either way, I'm running into a brick wall with this software and what it can do for my shows as I'm growing in complexity and I need a way to trigger sequences and stack them on the fly.