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Multiple cues for one fiture type

Posted: 07 Feb 2016, 02:18
by soundsinvision
I am trying to have a set of buttons (in the Cuelist window) do each movement pattern (e.g. swing, slow move etc) but then overlay everything else for the movers (colour, shutter, etc) separately.
I can use the Override buttons to change the mover colours and gobo etc, and have a Cuelist running the movement pattern - that is fine, but how can I have one cue button running the movement and at the same time have another doing shutter (e.g. odds/evens, front/rear)?
I know I could add it into the movement sequence, but then I'd have to duplicate and that takes up more cuelist button slots.

TIA

Re: Multiple cues for one fiture type

Posted: 07 Feb 2016, 07:07
by Partyman
You will be much better served using the submasters and overrides for your purpose

Re: Multiple cues for one fiture type

Posted: 07 Feb 2016, 11:59
by soundsinvision
OK. How would I layout my movement cues, non-movement ones (colour change) and shutter cues (eg flip flop, front/rear)?

Multiple cues for one fiture type

Posted: 07 Feb 2016, 16:16
by spud1511

Re: Multiple cues for one fiture type

Posted: 09 Feb 2016, 00:39
by soundsinvision
I've had a go at submasters to do this just now, but want a way of allocating individual submaster programs (e.g. submaster 1 program 2) to a midi key. There are 'submaster list change 1-20' and 'submaster toggle 1-20' MIDI mappable command, is that what I need?

Re: Multiple cues for one fiture type

Posted: 09 Feb 2016, 00:44
by Partyman
yes