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Sequence; no fade?

Posted: 18 Mar 2008, 09:38
by Spazmozo
I want to make a sequnce that doesnt have a fade in it. On the editor i am not able to take the fade time down below 500ms. I tried changing the channel bit to snap instead of fade, but that didnt work either.

Is this even possible? Or is there a special way of doing this?
Also when trying to get my sequences to trigger with WinAmp, i put the bookmark in, but when i play the music back, the sequences don't get triggered. Again, is there something else i have to do?

Thanks :)

Re: Sequence; no fade?

Posted: 18 Mar 2008, 10:01
by Mattotone
Snap goes to the value directly and therefore no fade.
Your problem may lie else where, Movement set to tracking?
The unit doest have the reaction time you require?

Have a look at the output screen, do your values snap or fade?

Re: Sequence; no fade?

Posted: 25 Mar 2008, 16:32
by Spazmozo
Well it seems to have sorted out now. Remade the chase from scratch and it snaps instead of fades now. :)
The chase was with par cans anyway, so i doubt it was a movement speed issue.

Still having the issue with the WinAmp triggering though. =/