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Set center position for Bezier shapes

Posted: March 13th, 2014, 3:27 am
by Misty69
Would be great if it was possible to select the center point in bezier shapes. For example - my moving heads typically are facing forward (hung on a portable truss). To mirror movements, when I swap the x-axis, I need to move the shape to the correct area on the graph. It's difficult to get the shape to exactly the correct position. It would be nice just to be able to select the center of the shape as the center of the movement and reverse it in-place. Would also be nice to have a keyboard shortcut to be able to nudge the shape, rather than having to move it with a mouse - it could be much more exact.

I hope this makes sense.

Thanks!

Re: Set center position for Bezier shapes

Posted: June 12th, 2014, 4:12 pm
by mgt_light
Hi,

I really like the idea of a center position dependent bezir shape mode. This would make my programming so much easier, because i would only have to programm the single shapes without postion and could select my center points just with the override buttons. This would really enlarge the options of programming.
I also would like to have the option to let the movinglights run in bezir shape mode out of phase, so that they would follow each other, not only do all the same movement or an inverted one.

If you could realize this, I would be very happy and willing to donate for your great work.


Thanks for all of your good work.

Re: Set center position for Bezier shapes

Posted: June 12th, 2014, 8:15 pm
by Spirit
hi

its not ideal but this is how i do it.
first make your SEQ in the middle (127,127)
the between the freestylers setup you have a TAB CORRECTIONS.

here you can easyly change the Centre point where the mover will move..
hopefully this make sens.

/spirit

Re: Set center position for Bezier shapes

Posted: June 17th, 2014, 4:51 pm
by mgt_light
Hi

I Have tried it, but it is no working siutable for me. Maybe you could make a short video tuturial, showing ur way of solving the problem, because when i try it, it seems to have no the required effect.