3D Object Import for 3DMEV Tutorial
Posted: January 24th, 2014, 1:48 am
This is a little tutorial on importing 3D Models from Google 3D Warehouse to use in Magic Easy View 3D.
I hope it is easy to follow.
Download and Install Sketch Up Software.
http://www.sketchup.com/download
Download and Install 3DRAD Exporter Plugin for Sketchup
http://www.3drad.com/Google-SketchUp-To ... lug-in.htm
Here are the steps for downloading a model from Google 3D Warehouse.
1. Goto Google 3D Warehouse and search for an item. (Please note not everything is in there so you will have generalize. Example: Midas Pro 2 Mixer (Not Found) Midas Mixer (Results found)
http://sketchup.google.com/3dwarehouse/
2. Click download button then always select the Sketchup Version. (*.skp)
3. You can either save the file or just open it in Sketchup.
4. A SketchUp window will open, just click 'start using sketch up.'
5. To export look at the toolbar and select Plugin => 3DRad => Export as Generic DirectX File. (Do not use the 'Include Backfaces'. This will include the original backdrops etc. You only want to save the primary object.)
6. Save to object to a location. I usually use the C:\SLMEV Beta\EasyViewLibrary as the default location and make a file to group the objects together. The file extension by default should be .X
7. Your object file is now saved.
8. Now open SLMEV.
9. Click add Object. If you saved the object in the suggested location it should show in you list by default or the folder will show by default. If not you will need to browse to your saved location.
10. The object you added might be way smaller than you had wanted. To fix this you will need to adjust the size parameters. of the object. Select the object and select the tab with the Ruler icon. adjust the measurements. You may need to use another object that you know is the right size to scale the new object accordingly. In this example I have used a drum kit.
11. All done.
Notes:
You can't import a fixture object and expect to control it with FS. The correct fixture objects are created wit a .SSL extension.
Some of the models that get imported from 3DWarehouse may have a place holder attached to it that throws out the correct sizing for the object so you will need to make incremental adjustments to get the sizes right. This is why I suggest having something for scaling purposes.
I hope this helps.
I hope it is easy to follow.
Download and Install Sketch Up Software.
http://www.sketchup.com/download
Download and Install 3DRAD Exporter Plugin for Sketchup
http://www.3drad.com/Google-SketchUp-To ... lug-in.htm
Here are the steps for downloading a model from Google 3D Warehouse.
1. Goto Google 3D Warehouse and search for an item. (Please note not everything is in there so you will have generalize. Example: Midas Pro 2 Mixer (Not Found) Midas Mixer (Results found)
http://sketchup.google.com/3dwarehouse/
2. Click download button then always select the Sketchup Version. (*.skp)
3. You can either save the file or just open it in Sketchup.
4. A SketchUp window will open, just click 'start using sketch up.'
5. To export look at the toolbar and select Plugin => 3DRad => Export as Generic DirectX File. (Do not use the 'Include Backfaces'. This will include the original backdrops etc. You only want to save the primary object.)
6. Save to object to a location. I usually use the C:\SLMEV Beta\EasyViewLibrary as the default location and make a file to group the objects together. The file extension by default should be .X
7. Your object file is now saved.
8. Now open SLMEV.
9. Click add Object. If you saved the object in the suggested location it should show in you list by default or the folder will show by default. If not you will need to browse to your saved location.
10. The object you added might be way smaller than you had wanted. To fix this you will need to adjust the size parameters. of the object. Select the object and select the tab with the Ruler icon. adjust the measurements. You may need to use another object that you know is the right size to scale the new object accordingly. In this example I have used a drum kit.
11. All done.
Notes:
You can't import a fixture object and expect to control it with FS. The correct fixture objects are created wit a .SSL extension.
Some of the models that get imported from 3DWarehouse may have a place holder attached to it that throws out the correct sizing for the object so you will need to make incremental adjustments to get the sizes right. This is why I suggest having something for scaling purposes.
I hope this helps.