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Go Monkey problem?

Posted: January 14th, 2014, 9:44 pm
by Mal
Hi All,

I'm back planning to use GoMonkey9 (+FS3.5.5) for a show later this year, but have come across a strange phenomenon.
Just to test the operation, i've made a couple of simple sequences that consist of just turning a couple of different fixtures On or Off, etc.

With the attached cue stack, the number represents the cue and the letter the fixture: L is LED fixture on, N is a different fixture on, O is all off.
Running this cue stack, it starts working fine:
cue 1 N turns on
2 All lamps off
3 L turns on
4 All lamps off
5 both lamps on
6 L should stay on, but N should go off.
But in fact, both L and N stay on!
7 All lamps now go off
At this point, going back to cue#6, and now only L stays on, N remains off, which is correct.
This suggests that all the sequences themselves are ok, but it's a "control" thing.

It seems like this signal to the lamp is not changing at cue #6 , but how can i check it?
It's repeatable, even after restarting GM and FS.

Any ideas?

Cheers,

Mal

Re: Go Monkey problem?

Posted: January 15th, 2014, 7:02 am
by Mattotone
Ensure cue 6 is programed to switch L off. Test the same sequence manually in fs to confirm

Re: Go Monkey problem?

Posted: January 15th, 2014, 8:33 am
by Mal
Already done so - the L sequence in cue #3 only turns on the L lamp.
(both L and N sequences just turn 1 light on, i use GM to combine multiple sequences in the same que)

Mal

Re: Go Monkey problem?

Posted: January 15th, 2014, 8:19 pm
by Mal
Now there's a strange thing...

Originally, cue#5 listed the N light, then the L light, and the problem occurred on cue #6
But when i reverse N <-> L in cue #5, cue 6 works correctly.

Now adding the same sequence in reverse, with cue 8 as L + N on, then 9 as N only, after cue 9 L remains on

Why would that be?

Cheers,

mal

Re: Go Monkey problem?

Posted: January 15th, 2014, 8:49 pm
by Mattotone
I think you need to reprogram your cues to specifically turn lights off. In Fs if you don't program it then the value remains untouched.

so if cue 5 turns l on
and cue 6 turns n on

L and N would be on because you haven't instructed it to turn off.

cue 5 turn L on
cue 6 turn L off turn N on

hope this helps

Re: Go Monkey problem?

Posted: January 15th, 2014, 10:09 pm
by Mal
You mean set each channel for each fixture to 0? That's a lot of extra work...
It means i have to have build each sequence individually in FS and then cue it in GM, rather than just make the sequence for each individual fixture and put them together in GM as a "kit".

Is it a problem with the way FS creates the sequences, or how GM uses them?

Cheers,

Mal

Re: Go Monkey problem?

Posted: January 15th, 2014, 11:02 pm
by Mattotone
Its not a problem, its the way FS was designed, and the reason why you layer cues on top of each other.
try experimenting with return to original values in the cue window and static mode in the sequence creator.

Re: Go Monkey problem?

Posted: January 18th, 2014, 7:04 pm
by Mal
Ok, i'll give it a go and see how i get on. I don't think i've come across static mode yet, so this could be fun....

Mal