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Programming problem

Posted: 11 Jul 2013, 15:12
by ManhattanProject
Hi there! (Don't know if I have placed this topic in the right section, it might me moved)

I need to program 4 moving heads (x/y. gobo, colour, shutter(lamp)

The Problem:
I want this under 4 submasters. But here comes the problem: If i select a movement and after that a colour, the fixture will stop moving and will in the 'HOME' position show me the selected colour, i want it to move in my selected colour.

The Programming steps I did:

1. Select fixtures
2. Click Lamp 'Open'
3. Click the action e.g. red or a certain gobo
4. Save the scene

After doing steps 2-4 after a few times i have created a list of gobo's, a list of colours, a list of movements, a list of shuttermodes.

5. I create a movement/colour/gobo/shutter CUE using the cuewindow
6. Save CUE ( e.g. MH Movement)
7. I Load the CUE's in the Submaster
8 Problem occurs

Can anyone help me? :)

Re: Programming problem

Posted: 11 Jul 2013, 23:36
by Nathanrs93
You've not got your pan and tilt selected when you've programmed your colours, have you? Make sure you've got fade, snap and off set correctly when programming.

/Nathan

Re: Programming problem

Posted: 12 Jul 2013, 06:41
by ManhattanProject
I'll try the way you suggested this weekend (but I think I did it like you say it should). If anyone sees big flaws in my programming steps, let me know :)

Re: Programming problem

Posted: 13 Jul 2013, 00:00
by Kings
As Nathan said, when you program a sequence for colour make sure all the other channels (or attributes) are set to 'off'. This way you can have a number of sequences running for all the different attributes (via the submasters) without them conflicting with one another. It's called programming by attribute and is a great way to create new 'looks' on the fly...and you can then save it as a cue list button for instant recall later on!

Re: Programming problem

Posted: 13 Jul 2013, 00:59
by Nathanrs93
Kings wrote:As Nathan said, when you program a sequence for colour make sure all the other channels (or attributes) are set to 'off'. This way you can have a number of sequences running for all the different attributes (via the submasters) without them conflicting with one another. It's called programming by attribute and is a great way to create new 'looks' on the fly...and you can then save it as a cue list button for instant recall later on!
I knew it was something along them lines :lol: Just couldn't think at the moment in time! Some moderator ;) maybe you should have my job, Kings haha