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Manual Trigger to each cue

Posted: 21 Jan 2013, 19:09
by trapgunner
is it possible to have a manual trigger for each cue separated?
Because today what I have is a lot of cue in the cue list, and I want to control them separeted with multi select feature, using midi to step each cue in a diferent time and not all together.
But why use manual trigger? Well I have a midi sequencer who plays together with the drummer, so with manual trigger I can have a accurated sync for each part of the music.

This is what I did:
http://www.youtube.com/watch?v=OqbXduiZtfo
But here the sequence have all the light controlled together, and is very hard to add new lights, because I need to edit every step of each sequence, for each music, is a pain in the ...

Can someone help me?

Re: Manual Trigger to each cue

Posted: 28 Jan 2013, 07:43
by Mattotone
You could potentially build such a show with goMonkey from the community downloads section.

Im guessing what you want to do is create generic scenes and use your sequencer to step through them at different points? A kind of modular show?

To use goMonkey in that way. Create each scene as a seperate sequence. Then in GM add multiple sequences to one cue, if you want a particular sequence to continue into the next cue. Add the same sequence to the next cue in the same slot/line. Then use midi to trigger your cues. Whilst your not building your show on your sequencer it will give you the same flexibility and offers quick show changes / creation

Re: Manual Trigger to each cue

Posted: 10 Feb 2013, 19:21
by trapgunner
No, I dont need a modular show.
What I need today is use some tap trigger for each cue separately.
Because I made the lights syncs with the tap trigger and a midi track to controlled it.
But every time I bought a new light I need to insert inside the already done cue, so is extremely hard and dont give me a freedom to make different velocity for each light, for exemple.
If you dont understand again, I'll try to record a video how I did, so you can understand me better.