Pearl River pr 150 pilot. Different fixture files?
Posted: 01 May 2012, 01:07
Hey guys,
I've been using freestyler to control my four moving head pr 150s's for some time and it works fine. I programmed some basic shows with the lights hooked up 'live' so to speak. I'd like to get a bit more advanced and do some 'off line' programming, using the 3d editor for example.
The problem that I have come across is that in the 3D program, I have a choice of fixtures, one of which is 16 bit and uses 8 channels. This is what my lights require. So the fixture start address for head 1 is '1', head 2 is '9', head 3 is '17' and head 4 is '25'.
Now in freestyler (main program) the only fixture that exists as a option assigns the fixtures as if they had only 6 channels. So the fixture start address for head 1 is '1', head 2 is '7', head 3 is '13' and head 4 is '19'.
What I did to get around this when I first used freestyler was to simply change the start address in freestyler to the 'correct' ones. This works fine with my lights in a live enviroment.
However what I have now found is that with this work around, I can not use the 3D visualiser, its not working properly. I guess what all this means is that I need a proper 16 bit fixture file for freestyler that matches the one avilable in the 3d visualiser.
My question therefore is:
1) can somehow copy the file from the 3D visualiser into freestyler?
2) does a 16 bit fixture file already exist?
3) can I modify the 8 bit file that is in freestyler now, to 16 bit easily?
Sory for all the questions, I've really tired to figure this out myself but I've come to an impass.
Many thanks for any help.
I've been using freestyler to control my four moving head pr 150s's for some time and it works fine. I programmed some basic shows with the lights hooked up 'live' so to speak. I'd like to get a bit more advanced and do some 'off line' programming, using the 3d editor for example.
The problem that I have come across is that in the 3D program, I have a choice of fixtures, one of which is 16 bit and uses 8 channels. This is what my lights require. So the fixture start address for head 1 is '1', head 2 is '9', head 3 is '17' and head 4 is '25'.
Now in freestyler (main program) the only fixture that exists as a option assigns the fixtures as if they had only 6 channels. So the fixture start address for head 1 is '1', head 2 is '7', head 3 is '13' and head 4 is '19'.
What I did to get around this when I first used freestyler was to simply change the start address in freestyler to the 'correct' ones. This works fine with my lights in a live enviroment.
However what I have now found is that with this work around, I can not use the 3D visualiser, its not working properly. I guess what all this means is that I need a proper 16 bit fixture file for freestyler that matches the one avilable in the 3d visualiser.
My question therefore is:
1) can somehow copy the file from the 3D visualiser into freestyler?
2) does a 16 bit fixture file already exist?
3) can I modify the 8 bit file that is in freestyler now, to 16 bit easily?
Sory for all the questions, I've really tired to figure this out myself but I've come to an impass.
Many thanks for any help.