Question for the advanced Freestyler lighting programmers...
Posted: 19 Oct 2011, 07:12
I'll give you a bit of background on how I program by attribute first:
•Firstly I create a number of sequences for each fixture but for the one attribute only (i.e. shutter, open, shutter closed, shutter fast strobing, shutter slow strobing etc)
•I load these sequences into the submaster window so that I have column for each attribute such as movements, colours, gobos, shutter etc.
•I then run a sequence from each column until a get a ‘look’ that I like (e.g. magenta chase sweeping the dance floor)
•I then save this lighting state to a cue button for easy recall later on
So I may have fixture A occupying the first 5 columns of the submaster, fixture B on the next 4 or 5 and so on.
So my problem is if I have a cue button with a lighting state for one fixture only (i.e. a combination of attribute specific sequences) and another cue button with a lighting state for a different fixture, both will not work at the same time. The last cue button selected will always determine what is happening. Only a few attributes from the previous cue button remain such as colour.
I understand that this is LTP (Latest Take Precedence) behaviour. My vision is to have different fixtures doing different things until I tell them otherwise via the cue buttons, instead of running sequences via the submasters window only.
Is there any way to run more than one fixture at a time so that fixture A continues to do its thing while I trigger fixture B to begin a chase just by using the cue buttons?
I hope this makes sense.
•Firstly I create a number of sequences for each fixture but for the one attribute only (i.e. shutter, open, shutter closed, shutter fast strobing, shutter slow strobing etc)
•I load these sequences into the submaster window so that I have column for each attribute such as movements, colours, gobos, shutter etc.
•I then run a sequence from each column until a get a ‘look’ that I like (e.g. magenta chase sweeping the dance floor)
•I then save this lighting state to a cue button for easy recall later on
So I may have fixture A occupying the first 5 columns of the submaster, fixture B on the next 4 or 5 and so on.
So my problem is if I have a cue button with a lighting state for one fixture only (i.e. a combination of attribute specific sequences) and another cue button with a lighting state for a different fixture, both will not work at the same time. The last cue button selected will always determine what is happening. Only a few attributes from the previous cue button remain such as colour.
I understand that this is LTP (Latest Take Precedence) behaviour. My vision is to have different fixtures doing different things until I tell them otherwise via the cue buttons, instead of running sequences via the submasters window only.
Is there any way to run more than one fixture at a time so that fixture A continues to do its thing while I trigger fixture B to begin a chase just by using the cue buttons?
I hope this makes sense.