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Cue Timing

Posted: 21 Sep 2011, 19:20
by bamoore91
Hey all,
So what i'm trying to do here is create a Cue that the lights will correspond to a song so timing is crucial. I have created different sequences and entered them into the cue. Then I entered the time for how long I want each sequence to run for...

Sometimes it seems to work. Other times it jumps around, starting multiple (but not all) at once then starting at the beginning, and sometimes not working at all. Is there someting i'm missing? What else would be recommended for something like this??

Thanks in Advance.

Re: Cue Timing

Posted: 21 Sep 2011, 19:28
by Spirit
sorry but i don't have a clue, maby some else know it.

Which version do you run?

Re: Cue Timing

Posted: 21 Sep 2011, 19:32
by bamoore91
I just updated to 3.4.4 hoping it would fix the problem but no such luck.

Oh i forgot to mention if it wasn't clear... My intention is that for when the sequence is finished, it would automatically move onto the next one until all the sequences in the cue have finished playing... hopefully that's more specific.

Re: Cue Timing

Posted: 21 Sep 2011, 19:37
by Spirit
Yes i did understand you. but i have no clue what it can be to solve it.

but its nice you mention it did the same with older version?

Re: Cue Timing

Posted: 21 Sep 2011, 19:42
by bamoore91
yes, I was previously running 3.2.2 and updated today. I think the feature is just buggy at this point :/

Re: Cue Timing

Posted: 21 Sep 2011, 19:50
by Spirit
No it's a realy old feature but i have tried it and It seems to work perfect.

How did you fill in the Timecode? or maby you have some other feature ënabled and therfore creating a bug.
Think of the Icon next to the sequence Reverse, forward, Random, restore vlaue.

Re: Cue Timing

Posted: 21 Sep 2011, 19:59
by bamoore91
00:02:53, 00:00:05 etc.
Under cue options -> enable timecodes... I unchecked both options and it actually seems to be working. But sometimes it seems not run the full programmed time.

Re: Cue Timing

Posted: 21 Sep 2011, 20:07
by Spirit
sound strange, but you can make a bug report.

http://www.freestylersupport.com/bugs/main_page.php.
you can also find this link above the page "Submit a bug report"

Re: Cue Timing

Posted: 21 Sep 2011, 20:14
by bamoore91
thanks for your time

Cue Timing

Posted: 21 Sep 2011, 23:18
by Doktordeathray
How do you sync the start of the song and the timecode cue list?

Re: Cue Timing

Posted: 21 Sep 2011, 23:46
by bamoore91
unfortunately FS doesn't have integrated audio or video for that matter. For the shows we use clearcom and rely on the old 3, 2, 1, "GO" trick.

Re: Cue Timing

Posted: 22 Sep 2011, 18:45
by dmxlighting
bamoore91 wrote:unfortunately FS doesn't have integrated audio or video for that matter. For the shows we use clearcom and rely on the old 3, 2, 1, "GO" trick.
The old ways are the best!

You can use midi to trigger stuff to play back on cue but its not exactly an out of the box thing and requires your music playback device or instument to trigger that cue as required

Re: Cue Timing

Posted: 03 Oct 2011, 18:34
by bamoore91
Well it seems like I got it to work... Turns out it was the time codes that were acting up. I Unselected both options and it ran flawlessly. Thanks All