Bezier Shapes Pan/Tilt corrupted in cues
Posted: 29 Aug 2010, 00:26
hello,
i have an issue that i can't seem to figure out.
i've created sequences like this:
scanners_move -> a sequence containing all the shapes with a 6s step (with only pan/tilt turned to fade)
scanners_color -> a sequence contains all the colors in the gobos with 3s step (with only color turned to snap)
scanners_on -> a sequence that turns the lamp of the scanner on. (with only dimmer turned to snap)
i created a cue with all 3 of these, and it worked great. i followed this technique for all of my lights (colorstrips, tri-pearls, etc). i also created specific sequences like scanners_colorDark, which only contained dark colors, ..and scanners_moveSlow, which contained slow moving sweeps. the idea is that i can quickly put whatever i need into a cue window and save the cue and add it to a button. it was working well, and then the bezier shapes just stopped working (in a saved cue window with many sequences).
inside my cue window, where i have several of these sequences, i started manually hitting the play button, starting with the scanners_move, to see if one of the other sequences was overwritting my pan/tilt by accident. a couple of them were. one was just a 1 step sequence that turned my front lighting on. it did nothing but send a RGB value. i redid it, and again, it would kill the pan/tilt of my scanners (setting both values to zero). i tried everything, ..creating more steps in the front lighting sequence, ..but i just kept getting strange results... like the 1st shape of my scanners works, ..but then they stop until it rotates back around to my 1st shape again.
i'm really confused. i have some moving head's, and they were causing my scanners to stop moving also, ..so i pulled them from my cue list. i've recreated those sequences from scratch 5084590843 times to make SURE i'm not writing values in the pan/tilt of my scanners.
btw, i was testing via the actual fixtures, ...but it is also occuring in the output dmx window.
any ideas ? i tried searching threads and i found one thread, but no answer.
thanks!
i have an issue that i can't seem to figure out.
i've created sequences like this:
scanners_move -> a sequence containing all the shapes with a 6s step (with only pan/tilt turned to fade)
scanners_color -> a sequence contains all the colors in the gobos with 3s step (with only color turned to snap)
scanners_on -> a sequence that turns the lamp of the scanner on. (with only dimmer turned to snap)
i created a cue with all 3 of these, and it worked great. i followed this technique for all of my lights (colorstrips, tri-pearls, etc). i also created specific sequences like scanners_colorDark, which only contained dark colors, ..and scanners_moveSlow, which contained slow moving sweeps. the idea is that i can quickly put whatever i need into a cue window and save the cue and add it to a button. it was working well, and then the bezier shapes just stopped working (in a saved cue window with many sequences).
inside my cue window, where i have several of these sequences, i started manually hitting the play button, starting with the scanners_move, to see if one of the other sequences was overwritting my pan/tilt by accident. a couple of them were. one was just a 1 step sequence that turned my front lighting on. it did nothing but send a RGB value. i redid it, and again, it would kill the pan/tilt of my scanners (setting both values to zero). i tried everything, ..creating more steps in the front lighting sequence, ..but i just kept getting strange results... like the 1st shape of my scanners works, ..but then they stop until it rotates back around to my 1st shape again.
i'm really confused. i have some moving head's, and they were causing my scanners to stop moving also, ..so i pulled them from my cue list. i've recreated those sequences from scratch 5084590843 times to make SURE i'm not writing values in the pan/tilt of my scanners.
btw, i was testing via the actual fixtures, ...but it is also occuring in the output dmx window.
any ideas ? i tried searching threads and i found one thread, but no answer.
thanks!