Am I stupid?
Posted: 14 Sep 2007, 21:11
I don't think so, but.... trying to create a few scenes for the moving heads like I did with the scans. Using bezier is very nice, so I create a 3 steps, slow sequence with the "eight", changing gobos/colors in each step.
Playing the scene alone works fine, saving, reloading it in the scene editor, no problem.
Now I put it in a cue and... when using the cue the pan/tilt are off, the moving heads just don't move. They are set to fade in the scene, I also tried "off", no way.
That's exactly what I did with the scan 2 days ago and it worked fine.
Scratching my head once more.
Edit: dozens of various tries later, things are getting worse. Now I recall the scene, heads don't move anymore and the "On/off" button remains yellow "On" even when clicking on it. Clicking on "new" in the scene editor sets it to off... remains off even when clicking again on it.
I confirm what I suspected a few days ago, something is fubar in the code in the bezier moving/recording area....
Edit 2: Hey! 2.96H beta is released. Gonna try that, who knows
....... bad luck, same problem.
Trying to reload another scene.. ooopsss.. Access violation, exit FS.
Playing the scene alone works fine, saving, reloading it in the scene editor, no problem.
Now I put it in a cue and... when using the cue the pan/tilt are off, the moving heads just don't move. They are set to fade in the scene, I also tried "off", no way.
That's exactly what I did with the scan 2 days ago and it worked fine.
Scratching my head once more.
Edit: dozens of various tries later, things are getting worse. Now I recall the scene, heads don't move anymore and the "On/off" button remains yellow "On" even when clicking on it. Clicking on "new" in the scene editor sets it to off... remains off even when clicking again on it.
I confirm what I suspected a few days ago, something is fubar in the code in the bezier moving/recording area....
Edit 2: Hey! 2.96H beta is released. Gonna try that, who knows

Trying to reload another scene.. ooopsss.. Access violation, exit FS.