Page 1 of 1
Pan/Tilt invert
Posted: 11 Sep 2007, 20:40
by Crrispy
Hmmmm... running a bezier on the 2 scanners, nice. Let's select just 1 scanner and check this "-X" box, whoaaaa, nice, inverted pan, let's save the scene and create another one.
Uhhhh.... the "-X" checkbox is a sort of global override, it is not stored in the scene. Is there a way to use a Bezier with inverted pan or tilt for 1 fixture and save it in the scene?
Thanks.
Re: Pan/Tilt invert
Posted: 11 Sep 2007, 20:43
by Mattotone
yep its a global overide.
for the fixture your wanting to invert.
Select view, then flip Y
Re: Pan/Tilt invert
Posted: 11 Sep 2007, 20:53
by Crrispy
I don't understand "select view", sorry. Where? When? If I right click on the fixture and select "invert pan", it works, but again it is a global invert, overriding anything. What I would like is to have some scenes with the pan inverted, mainly the ones using the bezier shapes (does not make sense for step by step programming of course, there we don't need to invert anything,, just set wysiwyg positions).
Thanks.
Re: Pan/Tilt invert
Posted: 11 Sep 2007, 21:05
by Mattotone
ahhh sorry, thought you were doing the invert from the x/y position tool.
view is on the x/y position tool at the bottom, its allows you to edit a bezzier shape, starting point direction etc.
Matt
Re: Pan/Tilt invert
Posted: 11 Sep 2007, 21:29
by Crrispy
Great, it works like this, thanks a lot!! I think I will soon be able to help others here, especially when I get my 4 moving heads in a few days and next week I get everything running together!
Re: Pan/Tilt invert
Posted: 11 Sep 2007, 21:31
by Crrispy
Double LOL!! ->
Crrispy
DJ Support thinks Crrispy Talks to Much even tho thats a good thing...

Re: Pan/Tilt invert
Posted: 14 Jul 2016, 17:38
by cleudio
Hello to all,
I too would like to invert the pan and tilt on some scenes ; but I can not get out.
what I have to click in order to do what this happen ?
I can just reverse them in the global
