Rotating position of lights on software???
Posted: 07 Sep 2009, 15:29
Hi Guys,
I have spent ages creating some new programs for my 4 x Robe 150xt's.
I position the four heads on front edge of stage on floor + flight cases.
The problem I have come across is that I have created lots of good programs, but foolishly did this only using 3d viewer and without lights in situ. I have somehow not positioned lights correctly in 3d viewer, now have them all set up to test, all beams are 90 Degrees out (lights projecting off to side of stage not out front where I need them)
Question; I want to edit already existing progs back to editing software and simply rotate all beams by 90 degrees, Is this poss and if so how?
Got to be a simple answer or technique but cant suss it out.
Can anyone help please...?????
Hope my explanation of my C*ck Up is clear.
many Thanks
Goochie
I have spent ages creating some new programs for my 4 x Robe 150xt's.
I position the four heads on front edge of stage on floor + flight cases.
The problem I have come across is that I have created lots of good programs, but foolishly did this only using 3d viewer and without lights in situ. I have somehow not positioned lights correctly in 3d viewer, now have them all set up to test, all beams are 90 Degrees out (lights projecting off to side of stage not out front where I need them)
Question; I want to edit already existing progs back to editing software and simply rotate all beams by 90 degrees, Is this poss and if so how?
Got to be a simple answer or technique but cant suss it out.
Can anyone help please...?????
Hope my explanation of my C*ck Up is clear.
many Thanks
Goochie