Multispeed sync to beat
Posted: 13 Mar 2009, 09:11
I'm using the submaster to trigger various cues simultaneously and using sync to beat in order to match the scene transition to the music. Is there any way that I can have mutiple cues trigger at different sync to beat speeds in order to match diferent fixture banks to different elements of the current track playing? This would be akin to having a sync to beat button for each submaster enabling some cues to run faster or slower than others (usually either double or half the bpm) without having to know the tracks BPM before hand.