User Tools

Site Tools


fixture_creator:tutorial:moving_head

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
fixture_creator_-_moving_head [2010/01/17 21:01] dmxlightingfixture_creator:tutorial:moving_head [2013/03/11 04:02] (current) – external edit 127.0.0.1
Line 1: Line 1:
-[[welcome|{{:backbutton.jpg|}}]] +[[welcome|{{:fshome.jpg|Back to Main Page}}]] 
 +------
 ====== Fixture Creator Tutorial - Moving Head ====== ====== Fixture Creator Tutorial - Moving Head ======
  
Line 31: Line 31:
 You should be presented with a screen similar to the one below.\\   You should be presented with a screen similar to the one below.\\  
  
-{{:images:fixture_creator_tutorial_01:00001.jpg|}}+{{:images:fixture_creator_tutorial_01:00001.jpg?nolink|}}
  
 As we are going to create a fixture for the Showtec Explorer 250 Pro MKII moving head go ahead and press the “Scan / Movinghd.” button on the “Create new profile” dialogue that is showing in the middle of the Fixture Creator.\\   As we are going to create a fixture for the Showtec Explorer 250 Pro MKII moving head go ahead and press the “Scan / Movinghd.” button on the “Create new profile” dialogue that is showing in the middle of the Fixture Creator.\\  
  
-{{:images:fixture_creator_tutorial_01:00002.jpg|}}+{{:images:fixture_creator_tutorial_01:00002.jpg?nolink|}}
  
 So hopefully you have obtained a copy of the manual and have located the DMX Protocol within it. As you can see it has 16 channels and covers nearly all the features on the "Fixture config." tab of the Fixture Creator as shown in the above image. So hopefully you have obtained a copy of the manual and have located the DMX Protocol within it. As you can see it has 16 channels and covers nearly all the features on the "Fixture config." tab of the Fixture Creator as shown in the above image.
Line 43: Line 43:
 Right now we begin to fill in the values on this screen, the “Fixture config.” tab. Start with the “Manufacturer” as we know this is a Showtec fixture we put in “Showtec” as seen in the picture below.\\   Right now we begin to fill in the values on this screen, the “Fixture config.” tab. Start with the “Manufacturer” as we know this is a Showtec fixture we put in “Showtec” as seen in the picture below.\\  
  
-{{:images:fixture_creator_tutorial_01:00003.jpg|}}+{{:images:fixture_creator_tutorial_01:00003.jpg?nolink|}}
  
 Please ensure you spell the Manufacturer correctly as this is used to organise the fixtures into manufacturers within FreeStyler. Please ensure you spell the Manufacturer correctly as this is used to organise the fixtures into manufacturers within FreeStyler.
 Now for the “Fixture name” so enter the data as below. Now for the “Fixture name” so enter the data as below.
  
-{{:images:fixture_creator_tutorial_01:00004.jpg|}}+{{:images:fixture_creator_tutorial_01:00004.jpg?nolink|}}
  
 Each fixture name needs to be unique and you will discover this if you try to save a fixture with the same name. Each fixture name needs to be unique and you will discover this if you try to save a fixture with the same name.
  
-{{:images:fixture_creator_tutorial_01:showtec_explorer_250_pro_mkii.gif|}}+{{:images:fixture_creator_tutorial_01:showtec_explorer_250_pro_mkii.gif?nolink|}}
  
 Above is the image of the Showtec Explorer 250 PRO MK11. This needs to be copied to the FreeStyler/Fixtures folder so you can then select it in the next part of this tutorial. Above is the image of the Showtec Explorer 250 PRO MK11. This needs to be copied to the FreeStyler/Fixtures folder so you can then select it in the next part of this tutorial.
  
-{{:images:fixture_creator_tutorial_01:00005.jpg|}}+{{:images:fixture_creator_tutorial_01:00005.jpg?nolink|}}
  
 Click into the “Fixt. picture” input box and then the picture is chosen from the list on the right hand side of the Fixture Creator. The name is pulled into the input box and the picture of the fixture is displayed to the right of the name. As mentioned I need to adjust the size of the picture, currently it is at 100x100 an ideal size would be 60x60. The grey input box to the right of the fixture picture is a comment box. Normally I put information such as fixture name, fixture version, mode, number of channels, fixture file version, created by, date created and tested or not. I am not going to bother with that in this tutorial. Click into the “Fixt. picture” input box and then the picture is chosen from the list on the right hand side of the Fixture Creator. The name is pulled into the input box and the picture of the fixture is displayed to the right of the name. As mentioned I need to adjust the size of the picture, currently it is at 100x100 an ideal size would be 60x60. The grey input box to the right of the fixture picture is a comment box. Normally I put information such as fixture name, fixture version, mode, number of channels, fixture file version, created by, date created and tested or not. I am not going to bother with that in this tutorial.
 As I have mentioned it is a 16 channel fixture so we need to put 16 in the “Total channels” input box, as shown below. As I have mentioned it is a 16 channel fixture so we need to put 16 in the “Total channels” input box, as shown below.
  
-{{:images:fixture_creator_tutorial_01:00006.jpg|}} +{{:images:fixture_creator_tutorial_01:00006.jpg?nolink|}} 
  
 Looking at the manual we see that it shows the first 4 channels as defined for pan and tilt. Well actually we have two channels for Pan and two channels for Tilt. This is called 16bit movement, the reason for this is each DMX channel can only have 256 values from 0 – 255. This fixture can pan 580° which means 580 ÷ 256 = 2.265. That is 2.265 degrees for every value on one DMX channel, it does not sound a lot but when you see it in action you will be surprised how big the jump is between each value, now using the other channel associated with Pan on this fixture we can have 256 values for every value on the first Pan channel. This is why most of the time the other channel is called “Fine”. The same principle applies to the Tilt channel as well.\\   Looking at the manual we see that it shows the first 4 channels as defined for pan and tilt. Well actually we have two channels for Pan and two channels for Tilt. This is called 16bit movement, the reason for this is each DMX channel can only have 256 values from 0 – 255. This fixture can pan 580° which means 580 ÷ 256 = 2.265. That is 2.265 degrees for every value on one DMX channel, it does not sound a lot but when you see it in action you will be surprised how big the jump is between each value, now using the other channel associated with Pan on this fixture we can have 256 values for every value on the first Pan channel. This is why most of the time the other channel is called “Fine”. The same principle applies to the Tilt channel as well.\\  
Line 67: Line 67:
 Now that has been explained a bit we can enter the values for the Pan and Tilt channels as shown in the picture below. Now that has been explained a bit we can enter the values for the Pan and Tilt channels as shown in the picture below.
  
-{{:images:fixture_creator_tutorial_01:00007.jpg|}}+{{:images:fixture_creator_tutorial_01:00007.jpg?nolink|}}
  
 You would normally put the degree values of the Pan and Tilt of the fixture into the Pan/Tilt Range input boxes, I have left them empty. You would normally put the degree values of the Pan and Tilt of the fixture into the Pan/Tilt Range input boxes, I have left them empty.
  
-{{:images:fixture_creator_tutorial_01:00008.jpg|}}+{{:images:fixture_creator_tutorial_01:00008.jpg?nolink|}}
  
 In the manual it states that the “lamp channel” is 6. The “on” value is between 128 & 139 and the “off” value is between 230 & 239 so I have chosen values of 130 & 235 respectively. I always use mid values to ensure a “safety margin” to get the function required. In the manual it states that the “lamp channel” is 6. The “on” value is between 128 & 139 and the “off” value is between 230 & 239 so I have chosen values of 130 & 235 respectively. I always use mid values to ensure a “safety margin” to get the function required.
  
-{{:images:fixture_creator_tutorial_01:00009.jpg|}}+{{:images:fixture_creator_tutorial_01:00009.jpg?nolink|}}
  
 The “Intensity channel”, otherwise known as the “dimmer” channel is on channel 16 and its values go from 0 to 255. Enter them as shown above.\\   The “Intensity channel”, otherwise known as the “dimmer” channel is on channel 16 and its values go from 0 to 255. Enter them as shown above.\\  
 Some fixtures have the dimmer channel shared with the strobe channel or some other feature, you would still put the range of the dimmer in these input boxes as it is defined in the manual. Some fixtures have the dimmer channel shared with the strobe channel or some other feature, you would still put the range of the dimmer in these input boxes as it is defined in the manual.
  
-{{:images:fixture_creator_tutorial_01:00010.jpg|}}+{{:images:fixture_creator_tutorial_01:00010.jpg?nolink|}}
  
 This fixture uses the same channel for the shutter and strobing, which is quite common to a lot of fixtures as it is the mechanical shutter that opens and closes causes the strobing effect. This fixture uses the same channel for the shutter and strobing, which is quite common to a lot of fixtures as it is the mechanical shutter that opens and closes causes the strobing effect.
 Anyway enter the “Shutter ch.” values and “Strobe ch.” values as shown above and below. Anyway enter the “Shutter ch.” values and “Strobe ch.” values as shown above and below.
  
-{{:images:fixture_creator_tutorial_01:00011.jpg|}}+{{:images:fixture_creator_tutorial_01:00011.jpg?nolink|}}
  
 Did you notice that you could not enter a value in the “off” value for the “Strobe ch.” That is because the Fixture Creator knows that the strobe channel is shared with the shutter channel. Did you notice that you could not enter a value in the “off” value for the “Strobe ch.” That is because the Fixture Creator knows that the strobe channel is shared with the shutter channel.
  
-{{:images:fixture_creator_tutorial_01:00012.jpg|}}+{{:images:fixture_creator_tutorial_01:00012.jpg?nolink|}}
  
 While looking at the manual and this part of the Fixture Creator I noticed that the manual mentioned that the “Reset” was on the same channel/value as the “Lamp On” so I have added that here as well. As I do not have the real fixture to test this I am assuming that doing a lamp on and a reset will do the same thing. While looking at the manual and this part of the Fixture Creator I noticed that the manual mentioned that the “Reset” was on the same channel/value as the “Lamp On” so I have added that here as well. As I do not have the real fixture to test this I am assuming that doing a lamp on and a reset will do the same thing.
  
-{{:images:fixture_creator_tutorial_01:00013.jpg|}}+{{:images:fixture_creator_tutorial_01:00013.jpg?nolink|}}
  
 In the above picture I have entered the channel numbers for the Prism and Prism rotation as well as the Focus channel. These will give you sliders you can control them with in FreeStyler (not the ones on the right of the screen). In the above picture I have entered the channel numbers for the Prism and Prism rotation as well as the Focus channel. These will give you sliders you can control them with in FreeStyler (not the ones on the right of the screen).
  
-{{:images:fixture_creator_tutorial_01:00014.jpg|}}+{{:images:fixture_creator_tutorial_01:00014.jpg?nolink|}}
  
 Here I have told the Fixture Creator that it has its colour channel on 7 and that we have 18 colours. If you look at the manual you might be a bit confused by this as it only mentions 8 colours and a rainbow effect. Well what I have done here is allowed for split colours and 3 rotation speeds for the rainbow effect. Not all fixtures allow for split colours as their colour wheels are indexed, what that means is if you select any of the values allowed for that colour it will always show the whole colour. This colour wheel is not indexed so selecting values near the beginning or the end of its range will allow the previous or next colour to appear as well. Check your manual or do a simple test of moving the slider from value to value and see what happens on the real fixture. Here I have told the Fixture Creator that it has its colour channel on 7 and that we have 18 colours. If you look at the manual you might be a bit confused by this as it only mentions 8 colours and a rainbow effect. Well what I have done here is allowed for split colours and 3 rotation speeds for the rainbow effect. Not all fixtures allow for split colours as their colour wheels are indexed, what that means is if you select any of the values allowed for that colour it will always show the whole colour. This colour wheel is not indexed so selecting values near the beginning or the end of its range will allow the previous or next colour to appear as well. Check your manual or do a simple test of moving the slider from value to value and see what happens on the real fixture.
  
-{{:images:fixture_creator_tutorial_01:00015.jpg|}}+{{:images:fixture_creator_tutorial_01:00015.jpg?nolink|}}
  
 Right now onto the gobo wheels, this fixture has 2 gobo wheels and one of them has rotating gobos. The first gobo wheel is the static gobo wheel, static in the sense that the gobos do not rotate but obviously the wheel that the gobos are on does, otherwise you would not be able to select the gobos. So that uses channel 8 and has 7 gobos on it.\\   Right now onto the gobo wheels, this fixture has 2 gobo wheels and one of them has rotating gobos. The first gobo wheel is the static gobo wheel, static in the sense that the gobos do not rotate but obviously the wheel that the gobos are on does, otherwise you would not be able to select the gobos. So that uses channel 8 and has 7 gobos on it.\\  
 The second gobo wheel is on channel 11 has 9 gobos and the gobo rotation channel is 12 as can be seen in the above picture. You might be wondering why I have entered 9 as the number of gobos on this channel when it has only six physical gobos and a wheel rotation speed. Well the others are for differing gobo wheel rotation speed of slow, medium and fast. All will be revealed soon.  The second gobo wheel is on channel 11 has 9 gobos and the gobo rotation channel is 12 as can be seen in the above picture. You might be wondering why I have entered 9 as the number of gobos on this channel when it has only six physical gobos and a wheel rotation speed. Well the others are for differing gobo wheel rotation speed of slow, medium and fast. All will be revealed soon. 
  
-{{:images:fixture_creator_tutorial_01:00016.jpg|}}+{{:images:fixture_creator_tutorial_01:00016.jpg?nolink|}}
  
 The above image shows the finished definition of the “Fixture config.” tab. The above image shows the finished definition of the “Fixture config.” tab.
Line 114: Line 114:
 ==== Channel description tab ==== ==== Channel description tab ====
  
-{{:images:fixture_creator_tutorial_01:00017.jpg|}}+{{:images:fixture_creator_tutorial_01:00017.jpg?nolink|}}
  
 Clicking the “Channel description” tab brings up the above screen. See how the Fixture Creator has labelled each of the channels with information from where and what we entered on the “Fixture config.” tab. Those of you astute enough might have noticed that channel 13 is defined as “Zoom” even though I did not define it on the “Fixture config.” tab. Well confession time, I did put 13 in the “Zoom” field but removed it when I realised it was more than just a zoom control. It leaves behind the description though once it has been entered. This is fine as that is what its primary use is. Clicking the “Channel description” tab brings up the above screen. See how the Fixture Creator has labelled each of the channels with information from where and what we entered on the “Fixture config.” tab. Those of you astute enough might have noticed that channel 13 is defined as “Zoom” even though I did not define it on the “Fixture config.” tab. Well confession time, I did put 13 in the “Zoom” field but removed it when I realised it was more than just a zoom control. It leaves behind the description though once it has been entered. This is fine as that is what its primary use is.
 +
 +For information on the Locate and Default Values please see this tutorial [[fixture_creator:channel_description|Fixture Creator - Channel Description Tab]]
  
 ==== 1st gobowheel tab ==== ==== 1st gobowheel tab ====
  
-{{:images:fixture_creator_tutorial_01:00018.jpg|}}+{{:images:fixture_creator_tutorial_01:00018.jpg?nolink|}}
  
 The “1st gobowheel” tab, empty at the moment, but we are going to fill it in now. Notice that it has the same amount of rows as the number of gobos we said this wheel had on the “Fixture config.” tab. The “1st gobowheel” tab, empty at the moment, but we are going to fill it in now. Notice that it has the same amount of rows as the number of gobos we said this wheel had on the “Fixture config.” tab.
  
-{{:images:fixture_creator_tutorial_01:00022.jpg|}}+{{:images:fixture_creator_tutorial_01:00022.jpg?nolink|}}
  
 Right we put in a DMX value in the first column which we get from the manual. For this we are going to use a value of zero and then we use the list to the right and find an appropriate icon for the gobo. This is easy for this one as it is called Open or White, so I have clicked the “Open.bmp” in the list and it appears in the row and column to the right. Right we put in a DMX value in the first column which we get from the manual. For this we are going to use a value of zero and then we use the list to the right and find an appropriate icon for the gobo. This is easy for this one as it is called Open or White, so I have clicked the “Open.bmp” in the list and it appears in the row and column to the right.
Line 131: Line 133:
 Below is the finished “1st gobowheel” definition. Below is the finished “1st gobowheel” definition.
  
-{{:images:fixture_creator_tutorial_01:00023.jpg|}}+{{:images:fixture_creator_tutorial_01:00023.jpg?nolink|}}
  
 As I do not have the actual fixture and the manual does not define what the gobos look like I have used numbers 1, 2 and 3 and the colours it mentions in the manual. Yes I know this is a gobo wheel so what are colours doing on there. They are most probably some sort of filter which when used with gobo wheel 2 and the colour wheel gives some sort of other effect the same goes for the gobos 1, 2 and 3. As I do not have the actual fixture and the manual does not define what the gobos look like I have used numbers 1, 2 and 3 and the colours it mentions in the manual. Yes I know this is a gobo wheel so what are colours doing on there. They are most probably some sort of filter which when used with gobo wheel 2 and the colour wheel gives some sort of other effect the same goes for the gobos 1, 2 and 3.
Line 137: Line 139:
 ==== 2nd gobowheel tab ==== ==== 2nd gobowheel tab ====
  
-{{:images:fixture_creator_tutorial_01:00019.jpg|}}+{{:images:fixture_creator_tutorial_01:00019.jpg?nolink|}}
  
 The “2nd gobowheel” tab, empty at the moment but we are going to fill this in now. The “2nd gobowheel” tab, empty at the moment but we are going to fill this in now.
  
-{{:images:fixture_creator_tutorial_01:00024.jpg|}}+{{:images:fixture_creator_tutorial_01:00024.jpg?nolink|}}
  
 Finished “2nd gobowheel definition”, notice the 3 wheel rotation speeds defined at the bottom, this is NOT gobo rotation but the speed the gobo wheel rotates, going from Open to 1 to 2 to 3 to 4 to 5 and back to open again. Remember I mention this earlier when defining the number of gobos!!! Finished “2nd gobowheel definition”, notice the 3 wheel rotation speeds defined at the bottom, this is NOT gobo rotation but the speed the gobo wheel rotates, going from Open to 1 to 2 to 3 to 4 to 5 and back to open again. Remember I mention this earlier when defining the number of gobos!!!
Line 147: Line 149:
 ==== 1st colorwheel tab ==== ==== 1st colorwheel tab ====
  
-{{:images:fixture_creator_tutorial_01:00020.jpg|}}+{{:images:fixture_creator_tutorial_01:00020.jpg?nolink|}}
  
 This is the “1st colorweel” tab, it is empty at the moment but we are going to fill this in now. This is the “1st colorweel” tab, it is empty at the moment but we are going to fill this in now.
  
-{{:images:fixture_creator_tutorial_01:00025.jpg|}}+{{:images:fixture_creator_tutorial_01:00025.jpg?nolink|}}
  
 This is the first part of the finished “1st colorwheel” notice how I have used split colours and the values for them, look at the manual and see how I got the values I used above. This is the first part of the finished “1st colorwheel” notice how I have used split colours and the values for them, look at the manual and see how I got the values I used above.
  
-{{:images:fixture_creator_tutorial_01:00026.jpg|}}+{{:images:fixture_creator_tutorial_01:00026.jpg?nolink|}}
  
 Here is the second part of the finished “1st colorwheel” tab. Again notice the split colours and values and the three rainbow effect speeds at the bottom, check the manual to see how I got those values.\\   Here is the second part of the finished “1st colorwheel” tab. Again notice the split colours and values and the three rainbow effect speeds at the bottom, check the manual to see how I got those values.\\  
Line 162: Line 164:
 ==== Macros tab ==== ==== Macros tab ====
  
-{{:images:fixture_creator_tutorial_01:00021.jpg|}}+{{:images:fixture_creator_tutorial_01:00021.jpg?nolink|}}
  
 The “Macros” tab, empty but as was explained earlier I will be using this to define the functions on channel 13 which in the  manual is defined as the “Zoom, Frost and UV Filter” channel. The “Macros” tab, empty but as was explained earlier I will be using this to define the functions on channel 13 which in the  manual is defined as the “Zoom, Frost and UV Filter” channel.
 Macros are single shot values for defined channels, i.e. any channel defined can only have one value at a time and what you define here on the macro tab will be applied to those channels. It will become clearer as we go on and with use. Macros are single shot values for defined channels, i.e. any channel defined can only have one value at a time and what you define here on the macro tab will be applied to those channels. It will become clearer as we go on and with use.
  
-{{:images:fixture_creator_tutorial_01:00031.jpg|}}+{{:images:fixture_creator_tutorial_01:00031.jpg?nolink|}}
  
 Click the “Add” button and the first macro row will appear as shown above. Click the “Add” button and the first macro row will appear as shown above.
  
-{{:images:fixture_creator_tutorial_01:00032.jpg|}}+{{:images:fixture_creator_tutorial_01:00032.jpg?nolink|}}
  
 I have scrolled the window to the right so I can see the channel 13 column and the picture column as well. I have used a value of 0 in channel 13 and found a “Zoom 15°.bmp” icon in the list to the right. I have scrolled the window to the right so I can see the channel 13 column and the picture column as well. I have used a value of 0 in channel 13 and found a “Zoom 15°.bmp” icon in the list to the right.
Line 181: Line 183:
 Other macros can be added for other channels and you can even have macros that use more than one channel at a time. So for example you could set the pan/tilt channels open the shutter set dimmer to max have open gobo channels and colour of white and a narrow zoom. This could be used to define the moving head pointing to a mirror ball or a person on stage. Macros are very easy way to enable functions you  cannot easily create on other parts of the Fixture Creator and for creating single button looks “palettes”. Other macros can be added for other channels and you can even have macros that use more than one channel at a time. So for example you could set the pan/tilt channels open the shutter set dimmer to max have open gobo channels and colour of white and a narrow zoom. This could be used to define the moving head pointing to a mirror ball or a person on stage. Macros are very easy way to enable functions you  cannot easily create on other parts of the Fixture Creator and for creating single button looks “palettes”.
  
-{{:images:fixture_creator_tutorial_01:00033.jpg|}}+{{:images:fixture_creator_tutorial_01:00033.jpg?nolink|}}
  
-{{:images:fixture_creator_tutorial_01:00034.jpg|}}+{{:images:fixture_creator_tutorial_01:00034.jpg?nolink|}}
  
 The above two images show all the macro definitions for channel 13 according to the manual. The above two images show all the macro definitions for channel 13 according to the manual.
Line 189: Line 191:
 ==== Saving and Exporting ==== ==== Saving and Exporting ====
  
-{{:images:fixture_creator_tutorial_01:00027.jpg|}}+{{:images:fixture_creator_tutorial_01:00027.jpg?nolink|}}
  
 We are done all we need to do now is save our fixture file.\\   We are done all we need to do now is save our fixture file.\\  
 Go to “File>Save” Go to “File>Save”
  
-{{:images:fixture_creator_tutorial_01:00028.jpg|}}+{{:images:fixture_creator_tutorial_01:00028.jpg?nolink|}}
  
 You should get the above dialogue if you have not already saved it.\\   You should get the above dialogue if you have not already saved it.\\  
Line 200: Line 202:
 Click the “Save” button. Click the “Save” button.
  
-{{:images:fixture_creator_tutorial_01:00029.jpg|}}+{{:images:fixture_creator_tutorial_01:00029.jpg?nolink|}}
  
 Whenever I create a new fixture I always export it at the same time to ensure I have a backup copy to re-install if and when I upgrade FreeStyler I always overwrite existing fixtures.\\   Whenever I create a new fixture I always export it at the same time to ensure I have a backup copy to re-install if and when I upgrade FreeStyler I always overwrite existing fixtures.\\  
 Select “File>Export” Select “File>Export”
  
-{{:images:fixture_creator_tutorial_01:00030.jpg|}}+{{:images:fixture_creator_tutorial_01:00030.jpg?nolink|}}
  
 Click the “Save” button when you have navigated to a folder to keep your exports in.\\   Click the “Save” button when you have navigated to a folder to keep your exports in.\\  
Line 215: Line 217:
 ==== Finished Fixture ==== ==== Finished Fixture ====
 Here is the finished fixture file that has been exported. Here is the finished fixture file that has been exported.
-** Well it will be when DJ Support allows the extension to be uploaded ** 
  
-[[welcome|{{:backbutton.jpg|}}]]+{{:images:fixture_creator_tutorial_01:showtec_explorer_250_pro_mkii.pff|}} 
 +------ 
 +[[welcome|{{:fshome.jpg|Back to Main Page}}]] 
fixture_creator/tutorial/moving_head.1263762105.txt.gz · Last modified: 2013/03/11 03:55 (external edit)

Except where otherwise noted, content on this wiki is licensed under the following license: Public Domain
Public Domain Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki