Prism rendering issue - SOLVED
Posted: January 6th, 2017, 2:17 am
Hi folks,
I have a fixture nicely defined but mis-behaves in rendering.
My fixture has a prism with 3 settings in the channel. No prism, prism inserted but fixed, and rotating prism. The first two are fixed value step presets (one open, one 2 facet prism) and the third is a 3 facet prism with rotation.
The problem is when OPEN and no prism involved I get two oval beams (no gobos - just competely open). When I insert the prsim I now get 5 or 6 beams (hard to tell they overlap - probably 6!) instead of 3.
Any ideas?
Is it best to contact Nicolaudie about this?
Cheers
Barry
I have a fixture nicely defined but mis-behaves in rendering.
My fixture has a prism with 3 settings in the channel. No prism, prism inserted but fixed, and rotating prism. The first two are fixed value step presets (one open, one 2 facet prism) and the third is a 3 facet prism with rotation.
The problem is when OPEN and no prism involved I get two oval beams (no gobos - just competely open). When I insert the prsim I now get 5 or 6 beams (hard to tell they overlap - probably 6!) instead of 3.
Any ideas?
Is it best to contact Nicolaudie about this?
Cheers
Barry